搜索资源列表
harly
- 建议在linux下运行,这个是个小丑模型,通过读取MD3来绘制,并且做出镜子的效果.运行方式:make (编译) ./md3 (运行) 按键控制: u(上肢动作变换), l(下肢变换动作)-proposed running under Linux, this is a clown model, MD3 to read through mapping, and make a mirror effect. Operation : make (compiler) ./md3 (run) but
SIGGRAPH97-Course-Notes-Processing-Messages&Using-
- Nate Robins教程之Processing of user input Win32 Messages and Menus allow for processing of user input. Methods for intercepting and responding to messages as well as methods for using menus is presented below.-Nate Robins Guide Zhi Processing of user
coding_3ds
- 研究在普通的PC机下开发高质量的视景仿真系统。在Window X P系统下 , 以Vi s u a l C ++为开发平台, 利用 O p e n GL和 3 D S MA X, 运用面向对象编程的思想, 采用 Wi n 3 2 Ap p l i c a t i o n的编程方法。首先介绍了 Op e n G L及如何利 用 它生成地面和天空 。采用 Op e n GL函数进行摄像漫游和调入 由 3 DS MAX绘 制的 3 DS模型 , 较好 地解决了用 Op e n GL
SYS_OGL_SRC
- 学习OPENGL非常好的一个例子,和大家一起分享、-Learning OPENGL very good example, and the U.S. share,
tiankonganddixing
- 天空和地形的源码,自己改写的,大家看看一下。大家可以自己发挥修改-Sky and the terrain of the source that he adapted, let us look at some. U.S. can play a modified
OpenGl_gl_glu
- OpenGL_gl u库索引,方便查找各种库函数-OpenGL_gl_glu library index to easily find a variety of library functions
GL
- GL files help u to do work in GLUT.
opengl
- 绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。 c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,
opengl_game_programming_design_textureex_U_S_flag.
- opengl游戏编程设计textureex美旗opengl game programming design textureex U.S. flag-opengl game programming design textureex U.S. flag opengl game programming design textureex US flag
kkkhe
- 3D program. I used openGL and it draws helix, if u push right, left key, helix will be longer or shorter.
final_project_drawSkyboxAndJet
- 以vc++開發環境, 可畫出場景, 載入3DS戰機模組,並貼圖 視角可用滑鼠控制, 飛機物體以鍵盤 Y:上升 I:下降 U:前移 J:後移 H:左移 K:右移-To vc++ development environment to draw the scene, load the module 3DS fighters and map view available mouse control, the aircraft object to the keybo
Speedtree
- SpeedTree_植被引擎介绍---Speedtree是一款专门的三维树木建模软件,支持大片的树木的快速建立和渲染,而且它本身还带有强大的树木库,软件是由美国IDV公司研发制作的。-SpeedTree_ Introduction--- Speedtree vegetation engine is a specialized three-dimensional modeling software trees, large trees to support the rapid creation a
Characteristics-of-the-3d
- 采用菲涅尔近似公式和傅里叶级数展开的方法, 分析了罗奇光栅、正弦强度光 栅、正弦振幅光栅的泰伯衍射光场的三维强度分布特征, 给出了计算机模拟的三维强 度分布图, 并讨论了一些在三维传感领域有应用前景的性质。-In th is paper, w e calcu late the 32D in ten sity dist ribu t ion of Talbo t diff ract ion f ield of the u sually u sed Ronch i grat ing, s
OSG
- 美国海军教程,一本很好的视景开发经典书。绝对经典,值得收藏。-U.S. Navy tutorial, a good visual development of the classic book. Absolute classic, worthy of collection.
terrain_rendering
- this a documets and guide u to make a fast and unlimit terrain 3d.-this is a documets and guide u to make a fast and unlimit terrain 3d.
aa200c
- 计算太阳系各天体的实时参数信息。有多种坐标系统输出格式可供选择。- This program computes the orbital positions of planetary bodies and performs rigorous coordinate reductions to apparent geocentric and topocentric place (local altitude and azimuth). It also reduces star catalo
Details
- Basic OpenGL tutorial, I hope it can help u
main
- 一个opengl机器人程序,按s,u,l进行各轴的旋转 -opengl robot,press s, u, or l to rotate the model
NeHes-OpenGL-Tutorials
- TÀ I lIỆ U OPENGL Đ Â Y CÁ C BẠ N
exam04
- #include <windows.h> #include <gl/gl u.h> #include <gl/glut.h> #include <math.h>-This is based on opengl development in the VS configuration environment can be used after the