搜索资源列表
OpenGL_A8
- A lot of people asked me, \"So how do i put it all together?\" I have taken some of the other tutorials and created this piece of eye candy. It uses slightly modified versions of the Bouncing Ball and Water Ripple tutorials.-A lot of people asked
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing
MyRipple
- 水的涟漪效果,是开发动画时有参考价值...强烈推荐-the ripple effect of the water, the development of animation at the reference value strongly recommend ...
distort.rar
- 水波纹 opengl 模拟 虚拟现实 源代码 ,Water ripple opengl virtual reality simulation
fountain
- 通过opengl接口实现了喷泉动画效果和水波纹,共有6中不同的喷水方式,视角前后左右观察-Opengl interface by a fountain and water ripple animation effects, a total of 6 different water way around, observe the angle
waterwave
- opengl实现的水波纹的效果,点击鼠标的位置就会出现水波纹的效果,仿真性很强-opengl realize the water ripple effect, click the mouse' s position appears water ripple effect, simulation very
water
- 用OPENGL实现的水的效果 有水波的波动 波纹效果 动态的水面-Using OPENGL achieve the effect of a wave of water ripple effect of fluctuations in the dynamic of the surface
MyWater
- MFC结合opengl实现模拟水面被点击后产生涟漪的效果-Water with opengl for analog MFC is a ripple effect after clicking
bolang
- 实现水波纹的效果,通过粒子系统在坐标轴方向的改变实现预期的效果-Realize the effect of water ripple through particle system in Euclidean space.a change of direction achieve the desired effect
Water
- 根据光的映射形成水波纹的算法 用opengl+vc实现- According to the mapping of light form water ripple algorithm with opengl+ vc implementation
Opengl_image2
- android,水波纹效果Opengl es2.0shixian -android, water ripple effect.
Water-surface
- 通过OPENGL实现水面波纹的模拟,傅里叶算法-Through the OPENGL to achieve the simulation of water ripple, Fu Liye algorithm
water.tar
- opengl实现水波纹效果,包含脚本,以及纹理文件,可以作为水波纹学习资料(To achieve water ripple effect, including scr ipt, and texture files, can be used as water ripple learning materials)