搜索资源列表
PolygonGame
- 多边形游戏,实现多条边之间的+与*运算的算法,并求得断掉不同边中的最大值-Polygon games, multi-edges between the+ and* operation of the algorithm and obtained a different side of the maximum cut off
SCC
- Java实现的图的强连通分支算法,可以输入图的节点和边,并返回图中所有的强连通分支-Java to achieve strong connectivity of the graph branch algorithm, can enter graph nodes and edges, and return to map all of the strongly connected branch
BC
- Java实现的双连通分支算法,可以自行输入图的节点和边,并返回图中所有的双连通分支-Java connectivity to achieve the two-branch algorithm, can enter the graph nodes and edges, and return to map all of the dual-branch connectivity
pacman
- its a cool game that breaks the screen on the edges if you break ur screen fucking cool -its a cool game that breaks the screen on the edges if you break ur screen fucking cool haha
RockAndRoll
- Simplified version of a system that finds the fastest or shortest trip along a network of roads, is an instance of the single-source, positive-weighted, shortest-path problem. In other words, from one particular vertex (a “single source”), we’ll be f
server
- 设计一个应用程序,实现下列功能: 客户端:输入三个数,以逗号分隔,并发往服务器处理,接收并显示处理结果 服务器端:接收客户端送来的数据,计算以这三个数为边的三角形的面积。处理结果分为:1)数据格式异常;2)不能构成三角形;3)三角形的面积 注:自行选择所使用的协议(TCP/UDP)-Design an application to achieve the following functions: Client: Enter three numbers separated by com
AreaAndLength
- 类的封装 1. 实验目的 使用类来封装对象的属性和功能。 2. 实验要求 (1)编写一个简单的Java应用程序,该程序中定义3个类:Tangle、Lader和Circle,分别用来刻画“三角形”、“梯形”和“圆形”,具体要求如下: Tangle类具有类型为double的三条边,以及周长、面积属性,具有计算并返回周长、面积以及三条边的功能,另外还要具有一个boolean型的属性,用来判断三个数能否构成一个三角形。 Lander类具有类型为
edgedetection
- This source code is used for detecting edges of an image
CannyJava
- Canny Edge Detector which returns edges and gradient-angle fully written in java.
project3handout
- 使用Dijkstra方法实现的求最短路径,可以按规定格式读入文件,可以添加,删除节点,可以添加删除边-Implemented using the Dijkstra shortest path method, you can read the required file format, you can add, delete nodes, you can add and delete edges
graph-editor.jar
- Graph editor, allows to edit nodes/edges graphs with a simple piece of java code. Easy to include in an existing project.
Plotters
- DirectedGraph 形象化为拥有有限数量的 Node 的一个 2-D 图形,在该图形中,每个 Node 都位于一些 Point 上,相邻的 Node 是通过 Edges 连接在一起的。 -DirectedGraph visualized to have a limited number of Node 2-D graphics, in the graph, each Node are located on a number of Point, adjacent to the Nod
DrawShapes
- In the DrawShapes demo, we alternately create stars and donuts at mouse-click locations with random sizes inside a MouseListener implementation: To paint our custom component, we iterate through the list of shapes and fill each one in turn Finall
aaa
- 1) 在图形界面中绘制二维的坐标系统,其中x轴位于绘图区正中,y轴位于绘图区的最左边。 2) 根据下面试验数据,在1)题的坐标系统中绘制数据点,每个数据点用一个小叉号表示,并在叉号边以(x,y)的格式标示出数据点的坐标数值,最后用折线连接相邻的数据点。 数据点序号 x坐标 y坐标 1 0 20 2 50 -30 3 100 16 3 150 126 5 200 164 3) 在2)题的基础上设计界面接收用户输入的实验数据,绘制数据点和实验曲线。
MapEditApp
- 有向图编辑器 有向图中涉及到节点和有向边,分别用Node和Arrow来建模,考虑到Node和Arrow要被多个其他对象调用,直接处理开销比较大。可以利用设计模式中的代理模式创建NodeProxy和ArrowProxy实现对Node和Arrow的操作。-Directed graph editor Involved in a directed graph with nodes and directed edges, respectively, to the Node and Arrow mo
javautil
- util实现Java图片水印添加功能,有添加图片水印和文字水印,可以设置水印位置,透明度、设置对线段锯齿状边缘处理、水印图片的路径,水印一般格式是gif,png,这种图片可以设置透明度、水印旋转等,可以参考代码加以改进做成小工具。-Add picture watermark to achieve Java util function, add image watermark and text watermark, you can set the watermark position, tran
Kruskal
- Kruskal s algorithm is an algorithm in graph theory that finds a minimum spanning tree for a connected weighted graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in
guide
- 用无向网表示校园景点平面图,图中顶点表示主要景点,存放景点的编号、名称、简介等信息,图中的边表示景点间的道路,存放路径长度等信息。要求能够回答有关景点介绍、游览路径等问题。-Free to the net means that the campus attractions plan, the graph vertices of their main attractions, storage spots number, name, profile and other information, t
betweeness-of-edges
- 复杂网络中的边介数计算源代码,已通过编译。-calculate the betweeness of edges in complex networks.
Ui
- 该代码建立了一个窗口作为平台,在上面显示图像的一些基本处理,如二值化,卷积模糊,利用sobel算子提取边缘等等(The code builds a window as a platform on which some basic processing of the image is displayed, such as binarization, convolution blur, using the sobel operator to extract the edges, etc.)