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j2mestudy
- j2me新手学习全套示例源代码213019133j2me新手学习全套示例源代码,一些必备的代码,包括人物移动、接口使用、地图绘制、Sprite类的使用、碰撞检测、Sprite怪物行走等-j2me novice to learn a full set of sample source code 213019133j2me novice to learn a full set of sample source code, a number of necessary code, including c
Data
- 游戏内部道具,boss,怪物,NPC,主角的数据设定-Game within the props, boss, monster, NPC, protagonist of the data set
Monster
- 怪物类(怪物属性,怪物攻击,被攻击及死亡的设定)-Monster class (monster attribute, monster attacks, attacks and death set)
Skill
- 人物,怪物,boss技能的设定,施放,效果,判定顺序-Figure, monster, boss skills in the set, cast, effects, determine the order of
JavaRPGgdcs
- 这是Java版RPG游戏:古代传说的开源源代码,主要内容索引: E2字体放置14个,手机模拟器用18个为满 适合手机顽童的字体 Java播放动画 攻击选择(游戏主线程switch选择) 游戏战斗选择如状态、游戏魔法选择 怪物攻击时不能显示和死亡不能显示 进入攻击对象选择时按确定时进行菜单判断将无效 背景音乐的调用 游戏地图的加载应用等-This is the Java version of RPG game
ArctusAI
- 怪物的人工智能,发现玩家,攻击等。。分几种攻击,和几种IDLE。追逐玩家一段时间会脱离战斗。需要的可以-Monster AI , a player is found , the attacker
1
- 一个怪物攻击和移动的代码,主要是有关父类和子类之间的代码练习-A monster attacks and mobile code, code of practice between the parent classes and subclasses
2
- 怪物攻击和移动的第二个版本,依旧是对父类和子类的知识练习-Monster attacks and moves the second version, it' s still on the knowledge of the parent class and subclass practice
Q2
- 这是一个怪物的类,用户可以创建怪物,包括龙和巨人,龙和巨人有普通攻击和特殊攻击,用户可以设置龙和巨人的名字,以及他们发动特殊动机的概率。-This is a monster in the class, the user can create monsters, including the dragon and the giant, the dragon and the giant has a normal attack and special attacks, users can set the
monster
- monster的一个小游戏,有攻击防御等等功能,内涵多个小文件。-a monster game, attack and defense, meaning multiple small files.
1
- 输出各种不同的怪物种类和其具体的信息,有三种怪物-Output a variety of monster types and specific information, there are three monster
2
- 输出各种不同的怪物种类和其具体的信息,他们攻击方式不同,攻击概率不同,有三种怪物-Output a variety of monster types and specific information, they attack, attack probability, there are three monster
1
- 创建出dragon和troll的对象 包含攻击造成的伤害及移动的放向距离-Create a class called Monster .A Dragon is a type of Monster that attacks by either breathing fire or clawing (this is a generic attack). It attacks by breathing fire 30 of the time and generically the rest of th
2
- 创建了dragon和troll两个对象 分别有攻击伤害和移动步数除此之外还添加了攻击方式 -All monsters should still have a name however, they should also have an instance variable called spAttackProbability with a default value of 0.2.All monsters must have a special power (via a call to meth
Monster
- 一个初级JAVA程序小游戏,不同的怪兽会有不同的攻击方式,满100伤害停止。- 1. The sub-questions below concern a Java application that deals with monsters. i) Create a class called Monster (to be stored in file Monster.java), such that:
monster
- 一个简单的怪物小游戏 在cmd运行 能够给出不同怪物的姓名 移动方向和步数以及攻击招式和伤害点数-A small monster game Every monster has a name and, Every monster can attack and move All monsters must have a special power
monster
- 一个用java语言编的小游戏,游戏中有3中生物,monster,dragon,troll,每种生物有自己的行动方式与攻击方式。-A java language series of small game, the game has three biological, monster, dragon, troll, each species has its own means of action and attack.
lab-6
- MonsterMash,Monster是一个Class,extends了龙、蜥蜴,所有Monster均可攻击-MonsterMash,Monster is aClass,extends Dragon、Troll,Monster can attack