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PSO’s precursor was a simulator of social behavior, that was used to visualize
the movement of a birds’ flock. Several versions of the simulation model
were developed, incorporating concepts such as nearest-neighbor velocity
matching and accele
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Particle swarm optimization (PSO) was originally designed and introduced by Eberhart and
Kennedy (Ebarhart, Kennedy, 1995 Kennedy, Eberhart, 1995 Ebarhart, Kennedy, 2001). The
PSO is a population based search algorithm based on the simulation of
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主要是关于一些粒子演算法的思想及如何进行分析。并且粒子演算法的一些衍生算法- PSO is a recently proposed algorithm, motivated
from the simulation of social behavior.
PSO is based on the evolutionary computation
technique.
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