搜索资源列表
OpenGL_Sample
- 海面,加上天空的云团,形成一个真实的海上场景.而且还下着雪.是一个自然场子景的模拟.-sea and the sky clouds and the formation of a true maritime scenes. But it's snow. It is a natural gathering place King simulation.
波浪动态
- 利用OPENGL编写了一个海面波浪模拟的程序,同时对海面图像的纹理数据进行动态变还,具有较好的视觉效果-use OpenGL prepared a sea wave simulation procedure, and the image of the surface texture data dynamically change also has better visual effects
Space_tempral
- 时空级联算法用于海面低空目标相干信号源的DOA估计-cascade algorithm for time off low-altitude targets coherent signal source DOA
seareflect15
- 一个模拟海面的程序,用纹理贴图,盒子天空。-a simulated sea and the procedures used textures and sky boxes.
hgfhgh
- 海面上一轮船沿直线匀速前行,速度为30公里/小时,船上有一雷达可用来测距、测角,船长关心的是周围目标那些是活动的船,那些是不动的岩石,若是活动的船,请按下面假设,分析有关因素,给出船的运动方向和速度。-ships on the sea along a straight uniform before the trip and a speed of 30 km / hour, On board there is a radar can be used to measure the distance
FFTOcean
- 基于FFT的海面模拟。能够实现海面的复制,波浪模拟效果较好。-FFT-based simulation of the sea. Be able to achieve replication of the sea, wave simulation better.
haimian
- matlab二维海面剖分,在matlab环境下实现海面模拟,并进行有限元剖分-two-dimensional surface mesh matlab
lo
- 在低仰角的情况下,海面的杂波振幅特性满足对数正态分布。本程序就产生这样的杂波-At low elevation, the sea clutter amplitude characteristics to meet the lognormal distribution. This procedure resulted in such a clutter
Scat_Strength
- 计算海面和海底散射的程序,使用小斜率散射理论,同时考虑了气泡的影响。-compute scattering of sea surface and bottom, using small slope scattering theory,considered bubbles effects too.
AllOrder
- 在matlab中做的高频地波雷达海面回波谱的数值模拟-HF ground wave radar sea return to the numerical simulation of Pope
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
OceanWave_Dynamic_rectangle
- 海面3维动态场景描述,改变程序中的风速大小就能得到不同海情的海面。-Sea 3-D dynamic scene descr iption, change the size of the program' s speed could be different sea and the sea.
ObjRghScatTE
- 海面上方的雷达目标散射的数值仿真,用迭代方法求解,基于矩量法MoM和电磁散射理论。-EM scattering simulation
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.
seasat
- 三维海面建模,包括仿真涌浪及风浪,等高线等。模拟三维海洋表面的海浪-Three-dimensional surface modeling, including simulation of surge and waves, contour lines. Simulated three-dimensional ocean surface wave
平静海面亮温计算程序
- 利用不同的海水介电常数模型计算平静海面水平极化和垂直极化亮温(The horizontal polarization and vertical polarization brightness of the calm sea surface are calculated by using different models of seawater dielectric constant.)
OceanSimulator-master
- matlab仿真海面,一种较为简易的海面生成方法,配套gui(Matlab simulative sea surface, a relatively simple sea surface generation method, supporting GUI.)
sea_simulation
- 本程序代码是用来模拟一维的海面,生成海面高度,采取的是jonswap谱(This program code is used to simulate the one-dimensional sea surface, to generate sea level height, and take the jonswap spectrum.)
roughsea
- 二维随机海面模拟,利用了蒙特卡罗方法,结合二维海浪功率谱模型,实现模拟(seasurface Numerical Simulation)
sea_Wind
- 根据“A Semi-Empirical Sea-Spectrum Model for Scattering”这篇文章进行不同海风情况下的海面三维模拟。(According to the article "A Semi-Empirical Sea-Spectrum Model for Scattering", three-dimensional sea surface simulation under different sea breezes is carried out.)