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VolumeFog
- D3D实现的雾效,效果很酷,很有参考价值
MFCFog
- 以MFC为框架,D3D为引擎的例子,绘制的场景中雾效的表现
VolumeFog
- 精通D3D 中的体积雾 实例 可以一看
00A
- 关于d3d中场景的雾效的一个简单的DEMO。
Fog-Effect
- D3D中的雾效果实现,在地形中实现无效果,模拟真实的自然环境,对远景物体进行低细节处理从而提供渲染效率-D3D fog effect in the realization of the terrain effects-free, a virtual reality of the natural environment, objects with low vision to provide details of the treatment efficiency of rendering
37724088OceanWater
- d3d 海洋效果,水面效应,很不错啊,大家可以来学习学习啊。初学者必备。-d3d ocean effects, surface effects, very Cuoa, we can come to learn to learn ah. Essential for beginners.
01_VolumeFog
- 体积雾 d3d编程 需要的下 其实很简单的 哈哈 拿来用就可以-Volume of fog required under d3d programming is actually very simple to use can be brought
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.