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Tutorial 07 Fog
- directx的一中雾化效果,你能熟悉怎么使用它1-of a DirectX Atomized effect, how can you use it with a
d3dlesson08
- 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
DirectX Fi246898152001
- Creates a fire effect on the screen
reflectiionWater.rar
- 在directX中,实现实时反射的水面效果,In DirectX, the real-time water reflection effect
directx-Shadow
- 学习directx的阴影效果源程序, 显示directx-Shadow光照效果,在directx8环境下编译-Study the effect of the shadow of the source code directx, directx-Shadow light show effects, in the circumstances directx8 compiler
clouds
- 用directx+hlsl语言实现的漂亮的云彩效果 hlsl 多重纹理混合 纹理动画-Directx+ hlsl language with beautiful clouds effect hlsl multiple texture blending texture animation
FireworkSystem
- 利用directx 9.0的粒子系统实现美丽的五彩烟火爆炸效果。-Directx 9.0 use the particle system to achieve a beautiful effect of colorful pyrotechnic explosions.
caustics
- direct3d程序,水底腐蚀波纹效果 看看可参考-Direct3D procedures, underwater ripple effect of corrosion can take a look at the reference
09_
- 精通DirectX 3D图形与动画程序设计 第9章 雾化 215 9.1 雾化效果实现原理 215 9.2 雾化混合因子计算方法 215 9.3 顶点雾化与像素雾化 217 9.3.1 顶点雾化与基于范围的雾化 217 9.3.2 像素雾化和与眼相关深度雾化 218 9.4 为场景添加雾化效果 218 9.4.1 顶点雾化示例程序 218 9.4.2 像素雾化示例程序 226 9.4.3 基于范围的雾化示例程序 227 9.5 对雾化效果的几点说明 2
CHUD
- DirectX 中实现MMORPG类游戏中的HUD功能。即人物头顶文字、血条等效果。因为HUD是在3D空间中,所以可以实现远近缩放效果。-DirectX implementation of MMORPG games in HUD functionality. That the figures above characters, the effect of blood, etc.. Since HUD is in the 3D space, so can achieve the effect of
DirectX
- DirectX 3D图形与动画程序设计 源代码 包含有所有示例程序的完整内容(工程文件、源代码文件、可执行文件以及运行效果图片文件等)、示例程序目录和简要说明文件 各章的各示例程序也保存在各自的相应目录下,各示例程序相对独立,可以独立编译、调试和运行。-DirectX 3D graphics and animation program has all the source code contains the full content of the sample programs (eng
DirectX_SeaWave
- DirectX海浪效果模拟,用两种方法模拟海浪效果,中文注释,清晰明了,代码简洁易懂。-DirectX wave simulation results, using two methods simulate the effect of waves, Chinese notes, clear, concise and understandable code.
01_SprayParticles
- DirectX精通中的实例,通过粒子系统实现了喷水的效果-DirectX examples of good, through the achievement of the water particle system effect
gnwater
- By Nicolai Eduard Gancerenco. This component simulate a water reflection - alike Java applet. After a lots of tests, author fixed the maximum dimensions for image at 320x240, all for the biggest quality and real time effect - DirectX.-By Nicolai Edua
MovingCloud
- DirectX + vc++2005实现动态云彩效果。-DirectX+ vc++2005 dynamic clouds effect.
Snowing
- DirectX & VC++2005模拟下雪效果。-DirectX & VC++2005 simulated snow effect.
VCPP-DirectX
- VC++ DirectX打造全屏飘雪特效,效果很漂亮,而且不卡。-VC++ DirectX to create a full-screen snow effects, the effect is very pretty, and not the card.
XAudio2-audio-stream-effect-sample
- 基于windows的DirectX 11 版本sample源码,支持音频采集流的音效处理。-samples on windows 7, for audio effort handle.
Directx_ESP
- ESP effect in DirectX