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Hangman game in Visual basic 6.0
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This game is specially design for 2-D in visual basic 6. All sounds and databbases are provided in the rar file.This is fighting game is specially used for designing fight game in vb with 3 levels that you can easily extend.
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DirectX version of Lemming game written in Visual Basic 6
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Space game written in Visual Basic 6.0 and using MS DirectX
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Demo of 3D game written in Visual Basic 6.0 using MS DirectX
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A sort of PacMan game wirtten in Visual Basic 6.0
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Windows mobile 6 下用BASIC4PPC编写的24点速算自动出题程序,秒表限时结束后自动给出一个解决方案,自动给出的所有题目都有解-This program is 24 points game that coding with BASIC4PCC running on Windows Mobile 6.
At then end of countdown it will automatically provide the solution.
Every the subjec
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This is a game written in visual basic 6. its a simple game like minesweeper. but has some differences with the original minesweeper game.
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用VB 6开发的一款数字动画小游戏, 可用于练习小数字键盘的输入速度.-VB 6 with the development of a digital animation game can be used to practice a small number of keyboard input speed.
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用 visual basic 6.0 写的一个简单的游戏-Using visual basic 6.0 write a simple game
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Visual Basic 6.0环境下编写的简易的赛车模拟小游戏源码。-Visual Basic 6.0 environment, written in a simple racing simulation game source code.
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Visual Basic 6编写的一个在游戏中自动喊话工具,很是实用于初学者-Written in a Visual Basic 6 automatically propaganda tool in the game, it is useful to beginners
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本论文研究的是以Visual Basic 6.0为开发环境,设计并开发一款扫雷游戏,其功能类似于Windows操作系统自带的扫雷游戏。-This thesis research is based on Visual Basic 6.0 development environment to design and develop a mine game, its function is similar to mine game that comes with Windows operating sy
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一个赛车设计小游戏.使用vb6.0进行开发。参考了星光的源代码-A small car shooting game which is designed using visual basic 6.0
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Visual Basic 6 OpenGL game engine test
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打飞机小游戏,基于vb6.0环境开发,简单上手,包含图像文件。-A little game of shooting planes. Created under visual basic 6.0. Easy to learn. Image files and .vbp files are included.
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A Simple 2D based animated Game developed in Visual Basic 6.0
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以Visual C++ 6.0为开发环境,设计并开发一款扫雷游戏,其功能类似于Windows操作系统自带的扫雷游戏。论文首先介绍了制作游戏的整体思路及整个游戏设计的流程规划,然后介绍了雷区的布置以及地雷随机产生的实现方法;重点介绍了在游戏过程中各事件的处理,其中又以鼠标事件和清除未靠近地雷区方块这两方面最为最要,鼠标事件是利用鼠标所发出的信息了解使用者的意图,进而做出相对应的动作,而清除未靠近地雷区方块由于引进了“递归”这个概念而使其简单化。-What my thesis research fo
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how to make scroller game in visual basic 6
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Tic tac to game source code on visual basic 6.0
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