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SDL-devel-1.2.11-VC6
- VC5.6.7的一个扩展库。跟DirectX的功能差不多。-VC5.6.7 of an extension. With the functions of almost DirectX.
VideoCapIII
- DirectX11 在Win7下摄像头调用程序-DirectX 11 under Win7 camera calling program
Special_Effects_Game_Programming_with_DirectX_11-1
- DirectX特效游戏程序设计 [美]M.麦卡斯基 著 柯鹏 译 源代码11-17-Effects DirectX game programming [U.S.] M. McAskie柯鹏the translation of source code 11-17
11_
- 精通DirectX 3D图形与动画程序设计 第11章 应用程序框架 245 11.1 生成一个Direct3D程序框架 245 11.2 使用Direct3D程序框架 247 11.3 Direct3D程序框架剖析 251 11.3.1 DXUT简介 251 11.3.2 初始化DXUT 253 11.3.3 DXUT框架与应用程序窗口 254 11.3.4 DXUT框架与Direct3D设备 256-Proficient in DirectX 3D graphi
aHookExample
- used to hook EndScene for any directx games
11
- directx 粒子特效第一章的源码-the first chapter of particle effects directx source code. . . . . . . . . . . . . . . . . . . . . . . . .
VideoCap_DirectX_Finall
- Directx 11 音频频,采集,播放-Directx 11 sounds frequently, gathering, play
11
- 用Visual C + + net开发DirectX的实例-Using Visual C++ net development DirectX examples
DirectX-11
- Beginning DirectX 11 Game Programming 介绍DirectX11的专业书籍-Beginning DirectX 11 Game Programming
DirectX11GameProgramming
- DirectX 11 Game Programming 3D游戏编程的书籍 基于最新的 DirectX11 讲解的都是前沿技术-DirectX 11 Game Programming 3D game programming book to explain based on the latest DirectX11 are cutting-edge technology
dx11_mainFrame
- Basic DirectX 11 program tutorial with C++ for beginner, which create a basic window.
DirectX-3D-game-program-design
- 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5
DX11_Lesson_20_Spotlights_zip
- Using spotlights in directx -Using spotlights in directx 11
DirectX11_SDK_simple
- DirectX 11 SDK 自创例子 源码-DirectX 11 SDK create their own source code examples
DirectX.11.Game.Programming
- About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. T
DX-Project-11
- 《DirectX 8 教程》及配套代码 第十一章:3D中的2D Introduction (序) Adding Text (添加文字) Steps for 2D in 3D Rendering (在3D中渲染2D的步骤) 2D Camera (2D摄像机) 2D Objects (2D对象) Texture Transparency (纹理透明) Summary (摘要) -" DirectX 8 tutorials and supporting co
DirectX-11Pcode-Part3
- Directx 11 教程+ 源码(第3部分),对directx11 有兴趣的不要错过了-Directx 11 tutorial the+ source (Part 3), are interested in directx11 Do not miss
DirectX-11Pcode-Part4
- Directx 11 教程+ 源码(第4部分),对directx11 有兴趣的不要错过了-Directx 11 tutorial the+ source (Part 4), are interested in directx11 Do not miss
DirectX-11.TC
- This sample implements a tool for DirectX 11 texture conversion in C++. It also includes the "DirectXTex" texture content processing library implementation. This sample is written in C++ and requires experience with graphics programming and Dir
DirectX video rendering sample
- directx 11 rendering dll