搜索资源列表
mpiv_toolbox
- 粒子图像测速的matlab工具箱,主要用于流体的速度测量。-particle image velocimetry of Matlab Toolbox, mainly for the fluid velocity measurements.
SMOKE.rar
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
PhysX_Fluid.rar
- 基于PhysX的流体模拟 PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了,PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, an
fluidmechanic
- 流体力学 粒子运动 描述了一群粒子群从空中下落过程以及散开轨迹-Fluid particle describes a group of particles falling from the air base and spread the process trajectory
SPH-for-dambreak
- 光滑粒子方法是一 种新近发展 的可用于流动模拟的无网格数值方法 ,理论上能够适应任意变形 ,在模拟流体流动的剧烈变形时有显著的优势 但是流动的初始、边界条件和一些计算数的选取都会对计算结果产生较大 的影响 作者基于 方法 的基 本原理 , 全面考虑了各种定解条件的设置 , 独立发展 了一 套用于模拟不可压 自由表面流动的 程序 , 并应用 于溃坝流动的模拟 之 中 模拟结果 与 和 经典 的结果非常吻合 ,验证 了方法的准确性,为 方法的一 步发展和广泛应用奠定 了一定的基础
SPH.rar
- 基于粒子系统的中小尺度流体模拟,利用SPH方法求解NS方程。,Small and medium-sized particle system based fluid simulation, using SPH method to solve NS equation.
SPH3DOnTheBook
- Dr. Liu 在《光滑粒子流体动力学--一种无网格方法》一书中提供的光滑粒子流体动力学(SPH)源程序,采用Fortran语言编写,用于计算可压缩流体力学问题。-Dr. Liu in the " Smooth Particle Hydrodynamics- a meshless method," a book provided by the smooth particle hydrodynamics (SPH) source code, using Fortran langu
particleLevelSet3D
- Level Set方法是20世纪90年代很流行的界面追踪技术,国外已有个别实例将此方法应用于不可压缩流体的计算.但其对界面具有抹圆的作用,造成梯度很大的界面失真.Particle Level Set方法可以弥补这一缺陷.在基于欧拉方法求解区域中安插了一定数量的示踪粒子,可以纠正失真效果,能够更丰富的体现流体表面的细节。-Level Set Methods 20 century 90' s are very popular interface tracking technology, for
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
Adaptively-Sampled-Particle-Fluids
- Adaptively Sampled Particle Fluids这篇文章,对流体进行仿真和实现-Adaptively Sampled Particle Fluids of this article, simulation and implementation of the fluid
SPHYSICS_3D_v1.0.003
- SPH 3D Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian
SPH
- Fluid Simulation using Smoothed Particle Hydrodynamics.. C++ with OpenGL
waterfall
- 粒子系统模拟瀑布水滴下落飞溅过程 效果不错的-Particle systems simulated waterfall droplets the whereabouts splash process well
Fluid-and-Air
- Particle-base C++ code for fluid and air interaction
sphunity3d_333
- SPH code of fluid particle system, written in C#
grid_geom
- 流体仿真中的粒子方法所用到的网格几何生成程序-Fluid particle simulation method used by the grid geometry generation program
meshless-sph
- 用sph(光滑流体粒子动力学)方法模拟经典流动泊肃叶流,适合sph方法初学者练习使用!-With sph (smooth fluid particle dynamics) simulations classic Poiseuille flow stream, suitable for beginners to practice using the method sph!
realtime-particle-based-fluid-simulation---progra
- sph fluid:The base program renders particle systems using JOGL (Java ... JOGL: A Beginner s Guide and Tutorial ... By default, the simulation will perform several time steps per frame. .... More interesting scenes: Dropping water in a box is only so
123
- 格子Boltzmann方法(Lattice Boltzmann Method, LBM)是近年来得到迅速发展并具有广阔应用前景的数值模拟方法。与基于连续介质假设的传统流体力学计算方法不同,LBM是从介观层次的流体粒子出发,基于动理学模型,假设这些流体粒子按规定的格线方向进行迁移碰撞相互作用,经过演化计算后得出符合物理规律的数值结果。与其它传统数值方法相比,LBM在复杂边界及几何条件、多相流模拟等方面具有明显的优势。并且LBM具有算法简单,容易编程实现的特点,非常适用于大规模并行计算。-Latti