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sudoku_src
- 基于visual studio .net2003的VB开发的数独游戏,数独游戏最初是根据欧拉的理论出现的,目前风靡欧美。-based on visual studio. Net2003 in the VB sudoku games, the first few games alone is Euler's theory appears that swept Europe and the United States.
CoalitionalGameTheoryforCommunication
- 一篇tutorial,介绍了在通信网络中coalitional game theory 的应用,将其分为以下三类,分别介绍并指出在通信网中的研究方向: Canonical coalitional games, coalition formation games, coalitional graph games. -coalitional game theory in communication networks
Sams.Beginning.3D.Game.Programming.Dec.2004.eBook-
- There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there a lso quite a few "game development" books on the market, few deal with 3D game development. Those that do are m
Combinatorialgames
- Combinatorial Game Theory in Chess Endgames . In an investigation of the applications of CGT to chess, we con- struct novel mutual Zugzwang positions, explain the pawn endgame above, show positions containing non-integer values (fractions, swit
Dynamic_Games_Theory_and_Applications
- 动态博弈理论及应用,Dynamic Games Theory and Applications-Dynamic Games Theory and Applications
What-You-ll-Need
- Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windo
Aboutthe-Author
- Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windo
About-the-Technical-Editor
- Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windo
Acknowledgments
- Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windo
byljc
- 本书共分5章。第1章介绍了博弈论的基本概念和几个典型的例子。第2章和第3章分别介绍了完全信息下的静态博弈和动态博弈;第4章和第5章则介绍了不完全信息下的静态博弈和动态博弈。-This book introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert
Snake_App
- 又一个贪吃蛇i游戏的源码,虽然每一款贪吃蛇的玩法都相同,但是编程的算法却不同,本贪吃蛇有要是应用到VC++的循环队列和简单链表原理实现的,用键盘上的W/A/S/D键分别控制蛇身移动,越接越长,在游戏开始前,蛇身、食物数量可以自己设置-I also a Snake game source code, even though each of the games are played are the same as a Snake, but the programming algorithm is d
Teach.Yourself.Game.Programmin.g.in.24.Hours
- Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platfor
AIGameProgrammingWisdom
- 人工智能开发是一个程序员能够承担的最有挑战性的任务之一,而这本独一无二的论文集提供给程序员应对这个挑战的非常急需的信息。本书汇集了与智能游戏开发有关的人工智能内容,借助这些内容,程序开发员能够开发出智能角色。本书分为11章,分别是:通用智能,实用技术和专用系统,A*路径搜索,路径搜索与运动,战术问题和智能的群体运动,通用智能游戏架构,决策体系结构,FPS、RTS和RPG游戏中的智能,竞赛与运动智能,脚本语言,学习理论。-AI development is a programmer can tak
VB-time
- VB记时器编程的讨论 在很多场合下编程(例如工业控制、游戏)中需要比较精确的记时器,本文讨论的是在VB下实现记时器的若干方法以及它们的精度控制问题。 在VB中最常用的是Timer控件,它的设置和使用都非常方便,理论上它的记时精度可以达到1ms(毫秒)。但是众所周知的,实际上Timer在记时间隔小于50ms之下是精度是十分差的。它只适用于对于精度要求不太高的场合。 -VB timer programming on many occasions to discuss programming
sanol-black
- 三国群英传登录器源码 理论上通用其他游戏-Three Heros registrar general theory, the other source games
newDataBase
- 大学运动会管理系统随着计算机技术、网络技术的发展,有必要对学校运动会进行计算机辅助管理,实现计算机报名汇总和秩序册编排过程,减少人工繁琐的统计工作量,提供学校运动会成绩的及时查询等服务。基于上述的基本思想,采用目前最为适合本学校的PHP语言、mysql数据库开发《东北电力大学运动会管理系统》。-University sports management system with computer technology, network technology development, it is ne
Games-management-system-design
- 大学运动会管理系统随着计算机技术、网络技术的发展,有必要对学校运动会进行计算机辅助管理,实现计算机报名汇总和秩序册编排过程,减少人工繁琐的统计工作量,提供学校运动会成绩的及时查询等服务。-University sports management system with computer technology, network technology development,reduce artificial tedious workload statistics, providing the sc
saolei
- 以Visual C++ 6.0为开发环境,设计并开发一款扫雷游戏,其功能类似于Windows操作系统自带的扫雷游戏。论文首先介绍了制作游戏的整体思路及整个游戏设计的流程规划,然后介绍了雷区的布置以及地雷随机产生的实现方法;重点介绍了在游戏过程中各事件的处理,其中又以鼠标事件和清除未靠近地雷区方块这两方面最为最要,鼠标事件是利用鼠标所发出的信息了解使用者的意图,进而做出相对应的动作,而清除未靠近地雷区方块由于引进了“递归”这个概念而使其简单化。-What my thesis research fo
Congestion-Games
- Artificial intelligence and game theory webinar about congestion games.-Artificial intelligence and game theory webinar about congestion games.
The Theory of Learning in Games
- 本书有助于更好的理解博弈论,通俗易懂。有关博弈论的知识,建议大家还是看英文版的(The theory of learning in games, which help you understand game theory better.)