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三维变换OpenGL描述.并配有两个很好的例子.交互式图形处理,和机器人手臂.-transform OpenGL 3D descr iption. And equipped with two good examples. Interactive graphic processing, and the robot arm.
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OpenGL 的几何变换演示代码,演示了基本的几何变换原理-OpenGL demo code of geometric transformations, to demonstrate the basic principles of geometric transformations
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本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
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TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented.
The main strength of TinyGL is that it is fast and simp
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这个个人图形学的画动态4维旋转的程序,它使用了openGL的两个矩阵堆栈,可以帮助大家掌握openGL的矩阵栈,及几何变换实现等-The individual paintings Graphics 4-dimensional spin dynamics of the process, it uses two matrix stack openGL, openGL can help you to master the matrix stack, and the realization of geo
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OpenGL强大的函数功能能很好地实现图像的几何变换-OpenGL features powerful functions to achieve a good image of the geometric transformations
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1.掌握平移变换、放缩变换、旋转变换、错切变换、对称变换和复合变换的基本原理。
2.掌握OpenGL矩阵堆栈的操作方法
3.掌握组合变换原理
-1. Have translational transformation, zoom transform, rotation, shear transformations, compound symmetry transform and the basic principles of transformation. 2. To master
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《计算机图形学》中的代码,包括各种基础变换与几何实现,由浅入深-" Computer Graphics" in the code, including a variety of basic transformations and geometric realization of progressive approach to
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opengl画球体,可以做多种变换,利用了键盘事件和鼠标事件-opengl draw sphere, we can do a variety of transformations, using the keyboard events and mouse events
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Simple program using OpenGL, my third project in graphics class. Inheriting the 3D objects I created from assignment 2, this time I have to do translation, scaling, and rotation, also rotation on the arbitrary axis, but it is not done correctly, if y
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绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。
c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,
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此代码为< OpenGL游戏编程> 一书的源代码。内容包含:
游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
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详解OpenGL的坐标系、投影和几何变换-Detailed OpenGL coordinate system, projection and geometric transformations
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OpenGL的坐标系、投影和几何变换,很好的说明资料,大家参考。-OpenGL coordinate system, projection and geometric transformations
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OpenGL Transformations
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由简单的三维图形组合而成的飞行飞机,通过各种变换方法进行组合-Flying aircraft, by the combination of simple three-dimensional graphics to be combined through various transformations
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opengl关于3D玫瑰,陆雪琪建模的程序,包括一些变换:平移放大缩小旋转-opengl 3D the roses, Lu Xueqi modeling program, including a number of transformations: translation zoom rotation
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Virsual C++6.0简单的OpenGL基本图元变换-OpenGL basic primitive simple transformations
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由简单的三维图形组合而成的飞行飞机,通过各种变换方法进行组合-Flying aircraft, by the combination of simple three-dimensional graphics to be combined through various transformations
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有一些按键实现和基本的房间布置以及光源纹理设置等(1. Draw at least five geometric primitives in the 3D space bounded by the five planes;
2. Ensure that the objects are in good lighting condition;
3. Create at least five keyboard or mouse events;
4. Design diverse objects
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