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particle-engine-0.0.1
- Opengl 3d 粒子系统引擎
Particle
- VC++6.0下,OpenGL,显示雨,雪,火焰等粒子特效,以及调整视点的功能。-the IDE environment , Visual stdio 6.0 and OPenGL SDK to Show the particle effect,for example snow,rain,flame
3DGame
- 自己写的一款J2ME的3D迷宫游戏。添加了人物模型,粒子效果等等。-Wrote it myself a 3D maze game in J2ME. Add a character model, particle effects and so on.
AS3effect3
- AS3源码 Alternativa3D 7.5 3D射击游戏粒子-AS3 source Alternativa3D 7.5 3D shooting game particle
parallel-SPH-0.1.tar
- 光滑质点无网格法SPH并行计算程序,一种新型算法-Smooth particle meshless method SPH parallel computing procedures, a new type of algorithm
BWorld1.63
- 运用vs2003独立设计与开发DirectX9.0的项目<奇异世界>,耗时20天。采用外部3D模型,通过键盘和鼠标的控制来实现主角移动和攻击敌人。编写了敌人运动和攻击的逻辑,设计了主线任务,还有一些技能,吃药特效等,通过读取外部文件的形式来加载和初始化人物和怪物。通过设计的界面类来分别控制和转换各种游戏状态画面。-VS2003 use of independent design and development projects DirectX9.0
partical
- vc++ directx 3d 游戏编程中的粒子系统的实现-vc++ directx 3d game programming in the realization of the particle system
ParticalSystem
- 使用DirectX制作粒子系统 ParticalSystem.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 ParticalSystem.cpp 这是主应用程序源文件。-The use of DirectX production particle system which is used ParticalSystem
3D_Engine_opengl
- 基于opengl的3D游戏引擎代码 包含 GUI界面管理模块窗口引擎模块粒子特效模块输入系统模块 消息管理模块 音频管理模块 游戏场景模块 资源管理模块-Based on the 3D game engine opengl code contains GUI interface management module window particle effects engine module module module input system management module audio mes
Article
- 用vc++实现Direct 3D中的粒子系统。调试环境:Win XP;VC++ 6.0 -Using vc++ to achieve in the Direct 3D particle system. Debugging environment: Win XP VC++ 6.0
3DPlane
- 一个用DX9.0开发的3D射击游戏,实现了3D地形、粒子效果和网格模型加载-one shoot game of 3D with DX9.0,whick has mesh load and particle
Test
- 这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
3DEngine
- 使用OPENGL开发的小引擎,包括图形处理模块,粒子系统模块,输入,音频模块,UI模块-OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
A_3D_RPG_E153777212003
- A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for
particle
- 《精通DirectX 3D》15 粒子系统 源代码-" Proficient in DirectX 3D" 15 Particle System Source Code
Surf3D
- a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture recognition algorithms are mainly caused by the low performance of the hands tracking module
SPHYSICS_3D_v1.0.003
- SPH 3D Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian
particle
- 3D图形学,一个粒子系统的演示。 相同规则的大量简单元素叫做例子-3D graphics, a particle system demo. The same large number of simple rules called example elements
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
Particle-System
- Introduction to 3D Game Programming with DirectX 10中的粒子系统实例源代码-Introduction to 3D Game Programming with DirectX 10 particle system source code examples