搜索资源列表
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
Gl_ShadowsVolumes.ZIP
- The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the sil
opengl中使用模板缓存来实现物体影子的源代码
- opengl中使用模板缓存来实现物体影子的源代码。,opengl use stencil buffer to achieve the objects of the source code of the shadow.
OpenGLClipCap
- OpenGL为裁减面加盖 使用stencil buffer对模型进行加盖 对裁减面进行加盖的功能,网上例子不多,本例代码简单,很容易明白原理 使用glut,把相h, lib, dll都放到文件夹内,vs2003直接编译通过 操作方法: 鼠标左键旋转模型 鼠标右键移动平面 o键切换模型 s键可以把stencil buffer中内容存成bmp,有助于理解-opengl clip capping, use stencil buffer to add a cap f
StencilMirrorShadowDemo
- D3D中的模板缓存,实现一个镜子的效果,比国内且包含了阴影,含源码-D3D in the stencil buffer to achieve a mirror effect, and contains more than a shadow over the domestic, with Source
PanleShadow
- Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
StencilTest02
- stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
PanleShadow
- direct3D的Stencil蒙板阴影处理的Demo-direct3D treatment of Stencil Shadow Demo mask
ShadowVolume_ZPass
- 使用vs2003+directx9实现的立体阴影,使用模板缓冲实现。-Using vs2003+ directx9 to achieve three-dimensional shadow, use the stencil buffer to achieve.
stencil
- 一篇讲诉通过Stencil Buffer改进阴影质量的经典算法Improving Shadows and Reflections via the Stencil Buffer-A complaint about the shadow through the Stencil Buffer to improve the quality of the classical algorithm Improving Shadows and Reflections via the Stencil Buffer
infinite_shadow_volumes__src
- 基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
Stencil-Shadow
- 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
021_MPPL_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
Stencil-Mirror-Shadow
- directx9.0利用模板绘制镜子反射,和墙壁不反射-directx9.0 use the template to draw a mirror reflection, and walls do not reflect