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  1. ShadowVolume

    0下载:
  2. 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
  3. 所属分类:3D图形编程

    • 发布日期:2008-10-13
    • 文件大小:786.16kb
    • 提供者:修罗
  1. Gl_ShadowsVolumes.ZIP

    0下载:
  2. The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the sil
  3. 所属分类:OpenGL

    • 发布日期:2008-10-13
    • 文件大小:149.55kb
    • 提供者:金哥
  1. opengl中使用模板缓存来实现物体影子的源代码

    0下载:
  2. opengl中使用模板缓存来实现物体影子的源代码。,opengl use stencil buffer to achieve the objects of the source code of the shadow.
  3. 所属分类:OpenGL

    • 发布日期:2017-03-24
    • 文件大小:101.98kb
    • 提供者:wang
  1. OpenGLClipCap

    0下载:
  2. OpenGL为裁减面加盖 使用stencil buffer对模型进行加盖 对裁减面进行加盖的功能,网上例子不多,本例代码简单,很容易明白原理 使用glut,把相h, lib, dll都放到文件夹内,vs2003直接编译通过 操作方法: 鼠标左键旋转模型 鼠标右键移动平面 o键切换模型 s键可以把stencil buffer中内容存成bmp,有助于理解-opengl clip capping, use stencil buffer to add a cap f
  3. 所属分类:OpenGL program

    • 发布日期:2017-03-27
    • 文件大小:104.67kb
    • 提供者:larrow
  1. StencilMirrorShadowDemo

    0下载:
  2. D3D中的模板缓存,实现一个镜子的效果,比国内且包含了阴影,含源码-D3D in the stencil buffer to achieve a mirror effect, and contains more than a shadow over the domestic, with Source
  3. 所属分类:Game Engine

    • 发布日期:2017-04-27
    • 文件大小:327.4kb
    • 提供者:flamingo
  1. PanleShadow

    0下载:
  2. Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
  3. 所属分类:DirextX

    • 发布日期:2017-05-09
    • 文件大小:1.81mb
    • 提供者:lionel_liu
  1. StencilTest02

    0下载:
  2. stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-08
    • 文件大小:14.51kb
    • 提供者:longlong
  1. PanleShadow

    0下载:
  2. direct3D的Stencil蒙板阴影处理的Demo-direct3D treatment of Stencil Shadow Demo mask
  3. 所属分类:3D Graphic

    • 发布日期:2017-05-07
    • 文件大小:1.81mb
    • 提供者:sunjianchao
  1. ShadowVolume_ZPass

    0下载:
  2. 使用vs2003+directx9实现的立体阴影,使用模板缓冲实现。-Using vs2003+ directx9 to achieve three-dimensional shadow, use the stencil buffer to achieve.
  3. 所属分类:3D Graphic

    • 发布日期:2017-05-06
    • 文件大小:1mb
    • 提供者:dushouyue
  1. stencil

    0下载:
  2. 一篇讲诉通过Stencil Buffer改进阴影质量的经典算法Improving Shadows and Reflections via the Stencil Buffer-A complaint about the shadow through the Stencil Buffer to improve the quality of the classical algorithm Improving Shadows and Reflections via the Stencil Buffer
  3. 所属分类:Special Effects

    • 发布日期:2017-03-31
    • 文件大小:785.91kb
    • 提供者:cmc
  1. infinite_shadow_volumes__src

    0下载:
  2. 基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
  3. 所属分类:OpenGL program

    • 发布日期:2017-04-04
    • 文件大小:540.23kb
    • 提供者:
  1. stencilshadows

    0下载:
  2. This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-02
    • 文件大小:208.7kb
    • 提供者:liang
  1. Stencil-Shadow

    0下载:
  2. 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
  3. 所属分类:3D Graphic

    • 发布日期:2017-05-14
    • 文件大小:3.85mb
    • 提供者:zhengtao
  1. 020_Stencil_Shadow

    0下载:
  2. The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
  3. 所属分类:OpenGL program

    • 发布日期:2017-04-06
    • 文件大小:643.73kb
    • 提供者:jepf76
  1. 021_MPPL_Shadow

    0下载:
  2. The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
  3. 所属分类:OpenGL program

    • 发布日期:2017-04-07
    • 文件大小:718.93kb
    • 提供者:jepf76
  1. Stencil-Mirror-Shadow

    0下载:
  2. directx9.0利用模板绘制镜子反射,和墙壁不反射-directx9.0 use the template to draw a mirror reflection, and walls do not reflect
  3. 所属分类:DirextX

    • 发布日期:2017-03-31
    • 文件大小:328.07kb
    • 提供者:smart
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