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d3dlesson07
- 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
d3dlesson08
- 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
d3dle8
- 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
dx9_texture_filtering
- directx9实现纹理过滤例程-directx9 achieve texture filtering routines
TextureMapping
- This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we
ogl_texture_filtering
- opengl中纹理滤波的实现,有助于加深对这一概念的理解-opengl Texture Filtering and that the realization of this right will help to deepen our understanding of the concept of
gabor
- C下gabor滤波算法 提取图象纹理特征的经典方法 under C filtering algorithm extract image texture features one of the classic methods -C under the gabor filtering algorithm extracted image texture features classic method under C filtering algorithm extract image texture f
TextureML
- 极化SAR图像多纹理最大似然处理滤波算法,可以生成处理后的四个通道图像数据。-Multi-polarization SAR image texture filtering deal with maximum-likelihood algorithm, can be generated after the deal with the four-channel image data.
Filter
- 一个新的纹理合成的上行采样算法,即利用现有的高分辨率的样本纹理作为先验引导条件,对合 成的低分辨率的纹理进行插值,获取更好的高分辨率纹理合成结果.该算法的主要思想是基于联合双边滤波器进 行纹理合成上采样,对低分辨率合成纹理应用空间滤波,而将一相似的边界滤波联合地应用在高分辨率的样本纹 理上-Texture synthesis of a new sampling algorithm for the uplink, that is, use of the existing samples
LAWS
- Matlab LAWS能量滤波函数 主要用于纹理的分析-Matlab LAWS energy filtering function is mainly used for texture analysis
Gabor_Filtering
- 采用matlab,实现了gabor滤波的核心功能-gabor filter is very famous and really useful for texture feature extraction and image retrivel. attached code is wrriten well using matlab. More detail can be referenced in the paper <texture features for browsing and ret
2
- 基于Gabor变换的图像纹理识别。 提出了一种改进的Gabor变换的图像纹理增强算法,将空域的纹理图像变换到联合空间频率域并将联合空间 频率域的能量分布作为掌纹的特征,Gobar滤波器在频域内对子块其主方向上频率能量分布进行滤波,特征向量进行了匹配 识别,增强特征纹线信息并对核心区域进行多方向空间频率能量滤波合成,同时也对滤波算法进行了优化,有效地减少了运 算量。-Gabor transform based image texture recognition. An improv
Lesson07
- 学习OpenGL的经典书籍,nehe第七课的源代码,纹理滤波, 光照和键盘控制的相关内容,相信会对学习OpenGL的有帮助-To learn OpenGL, classic books, nehe seventh lesson' s source code, texture filtering, lighting and keyboard control, relevant content, I believe would be helpful to learn OpenGL,
Textureclassificationusingspectralhistograms
- Based on a local spatial/frequency representation,we employ a spectral histogram as a feature statistic for texture classification. The spectral histogram consists of marginal distributions of responses of a bank of filters and encodes implicit
TextureSegmentationUsingTexturFilters
- 利用图像分割得到图像纹理滤波,从而进行纹理图像的纹理分割-Obtained by image segmentation image texture filtering, texture to texture image segmentation
Lesson07
- opengl的实例教您如何使用三种不同的纹理滤波方式-opengl examples to teach you how to use three different methods of texture filtering
fenshuiling
- 基于标记的Watershed图像分割算法是一种改进的分水岭算法,它很好地被应用于人脸及其他一些场景图像的分割。把该方法引入高分辨遥感图像的分割,并针对遥感图像的特点,在分割之前采用中值滤波对高分辨率遥感图像进行预处理;同时,在分割过程中采用用小波滤波器替代Butterworth滤波器对梯度图像的低通滤波。不同地物特征Quickbird图像的分割实验表明,对于纹理比较均一的高分辨率遥感图像,该方法避免了过分割现象,且效率较高;但对于纹理比较复杂的图像,该方法具有一定的局限性。-Watershed
DelphiOpenGL---5
- Delphi OpenGL : texture filtering
lesson7
- nehe教程在MFC下的实现,第7课-纹理滤波方式 光源(在VS2005下编译通过)-nehe tutorial in the MFC Lesson 7- Texture filtering approach light source (compiled by VS2005)
Bilinear-filtering
- Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are. Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored