资源列表
Module1
- 三维刚体极限平衡法计算包,功能包括施加锚索力、地震力,并可以考虑地下水作用-Three-dimensional rigid body limit equilibrium method to calculate package, features include the ability to impose anchor, earthquake forces, and can consider the role of groundwater
moon
- 计算机图形学实验,用opengl实现的一个地月日动画模型-Computer graphics experiments, using opengl to achieve a model of the Earth-Moon on animation
motion
- opengl 鼠标的简单操作 glutmotionfunc()-opengl, the simple operation of mouse, glutmotionfunc()
moto
- 摩托车的一个模型,使用vc++和opengl绘制-A model of motorcycle, using vc++ and opengl rendering
movelight
- 一个opengl的简单应用实现。可对物体进行缩放旋转,开启光照等功能-Opengl implementation of a simple application. Scaling of objects can be rotated to open the lighting and other functions
MoveRec
- 用openGL编写的一个正方形碰撞反弹的动画。-Written in a square with openGL animation collision rebound.
Moving-Through-A-3D-World
- 在OpenGL中绘制简单的3D世界,并在其中漫游-In the draw simple 3D OpenGL world, and in which roaming
moxingjiaohu
- 实现三维模型的交互,如添加新的模型,改变模型的颜色等等,部分代码自己写的,可能功能不算特别完善,共同改进-private void moxingjiaohu ToolStripMenuItem_Click(object sender, EventArgs e)private void axSceneControl1_OnMouseDown(object sender, ISceneControlEvents_OnMouseDownEvent e)public void AddMultipatch
ms3dfileloaderclass
- 一个可以读取MS3D格式的类 代码详细 希望对你有帮助-MS3D format can be read by a class code in detail want to help you
mubiaojiance
- 根据数据关联检测,连续帧中的目标。目标是我自己模拟 的-The target is detected according to the data association, consecutive frames. The goal is to my own simulation
MyMatrixManipulator3
- 一个自己开发的操作器,适合大场景漫游,可进行相机平移、旋转、俯仰操作,以及环绕相机、相机快速到达等操作-a self-developed manipulator, fit for big scene roaming, can do operations such as camera translation, camera rotation, camera pitching operations, as well as surrounding camera, quickly arriving ca
myname(third)
- opengl 画了一个名字,文件中启用了光照和变换以及其他功能,是是计算机图形学的第三次作业-opengl myname use light and translation