资源列表
Deferred-Shading
- 如题,是d3d9的延迟渲染部分,采用hlsl实现,可以看效果.-As the title, Deferred Shading.
qianyi
- 千易ec模块,支持所有游戏d3d透视,很方便使用- YI ec module supports all games d3d perspective, it is easy to use
toushi
- cf透视源代码,人物透视!- YI ec module supports all games d3d perspective, it is easy to use
meshapp
- 利用directx实现的一个自动旋转正方体的demo-Use directx realize an automatic rotating cube demo
RectExample
- 利用directx实现的一个自动旋转正方体的demo-Use directx realize an automatic rotating cube demo
five
- 五子棋游戏代码,仅供参考,更多代码,请关注我-Backgammon game code, for reference, more code, please pay attention to me
dx9sdk
- 该压缩包包含了DirectX图形处理的所有头文件,特地上传共享,方便大家使用!-DX all the header files
directshow
- 这是windows下使用directshow方式捕获摄像头的源码,对初学者帮助很大-This is a way to capture the camera using directshow source under windows, very helpful for beginners
EnhancedMesh
- D3D9的EnhancedMesh项目,已经转为vs2012项目,运行08.sln即可-D3D9 of EnhancedMesh project, the project has been converted to vs2012, can run 08.sln
JoyStick1
- 在C#环境下,使用directx中的joystick,编写摇杆控制程序,-In C# environment, using directx the joystick, write joystick control procedures,
3DCube
- VC++ DirectX11游戏编程实例,DX11真正实现的立体俄罗斯方块-三维方块-VC++ DirectX11 game programming examples, DX11 truly three-dimensional Tetris- a three-dimensional box
JoyStickApp
- 基于MFC的编程,实现游戏手柄的功能,适用性强,容易操作易实现-MFC-based programming, achieve gamepad functionality, applicability, easy to operate and easy to achieve