资源列表
D3DLIGHT
- directX平行光 点光源 聚光灯的实用操作-directX point source of light parallel to the practical operation of the spotlight
BasicDD_src
- 一个简单的directdraw例子,例子中创建了一个主表面和一个离屏表面。-a sample of directdraw
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
MyOpenGL
- 利用OPENGL实现三维显示,包括读入OBJ数据进行平移旋转缩放等操作-3D VIEW
LightMap D3D光照纹理的应用
- 一个D3D 光照纹理的应用 使用directX sdk 9.0 。 光照纹理是 最重要的纹理之一。 -D3D application of a light texture to use directX sdk 9.0. Light texture is one of the most important texture.
USBFilter
- 通过Dirctx接口枚举连接的视频头,可以连接视频头,并摄像,抓取图片-Interface to enumerate connected by Dirctx video head, you can connect the video head and camera, capture images
Rage128Plasma
- 利用ATI实现了等离子的渲染效果,可以用在Diect3D中的特效-ATI achieved by rendering the plasma can be used in special effects in Diect3D
Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader framework is a good example to learn HLSL language.
aac_parser_source
- 解析器在DirectShow解码解开的AAC(Windows媒体播放器,媒体播放器经典,RadLight,ZoomPlayer...)兼容播放流 -AAC解码器需要一个过滤器(CoreAAC或3ivX的) - 由汤姆贾德- v的1.1.0-Parser for decoding unwrapped AAC streams in DirectShow compatible players (Windows Media Player, Media Player Classic, RadLight,
Just-Code-It
- 用Direct2D实现的一个小程序,用渐变画刷绘制Just code it,初学者可以-Use a small program Direct2D realize, with gradient brush paint match it, beginners can see code
Direct9_01_CreateDevice
- 精通DirectX+3D图形与动画程序设计\02_第二章 Direct3D程序设计基础的源码-Proficient in DirectX+3 D graphics and animation programming \ 02_ Chapter Direct3D programming-based source
TestCapture
- c# 结合DirectShow.net 实现 视频采集 录像 视频设备枚举 大小调节。-c# video capture video with DirectShow.net realize the size of the video device enumeration adjustment.