资源列表
D3DXViedoCapture
- 利用DirectX与DirectShow,实现的增强现实技术。主要利用DirectShow采集一帧图像成为纹理贴在表面上,再于表面钱叠加虚拟物体。需要DirectX9 SDK,以及DirectShow SDK。-Using DirectX and DirectShow, to achieve augmented reality technology. DirectShow capture primarily used as a texture image attached to the surf
FLVDecoder
- 基于Directshow的FLV decoder filter源代码,稍微修改后就可以支持其他视频格式,如h264,mpeg4等。-Directshow FLV decoder filter source code, after slight modification could support other video formats such as h264, mpeg4 and so on.
GLee5_4
- 入门opengl必看 这是我亲自试验过的 肯定好用-This is a must-see entry opengl I personally tested certainly easy to use
StencilBuffer
- 实现了骨骼动画,能控制指定的角色在场景中漫游。利用StencilBuffer实现倒影效果,有点类似于DirectX SDK中的那个例程。-To achieve a skeletal animation, can control the specified role in the scene roaming. Achieved using StencilBuffer reflection effect, somewhat similar to that in the DirectX SDK rou
chapter1
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques
Fog-Effect
- D3D中的雾效果实现,在地形中实现无效果,模拟真实的自然环境,对远景物体进行低细节处理从而提供渲染效率-D3D fog effect in the realization of the terrain effects-free, a virtual reality of the natural environment, objects with low vision to provide details of the treatment efficiency of rendering
PickDemo042
- 一个基于DirectX的AABB拾取的实现-Pick up a DirectX-based implementation of AABB
directxMatrixCompute
- Visual C++DirectX9 3D游戏开发导引第四章源代码,一个矩阵操作的例子-Visual C++ DirectX9 3D game development guide chapter source code, example of a matrix operation
zhaose
- 点击鼠标切换模式,有 点着色 共拥有6种图元-Click the mouse to switch modes, a little color has a total of six kinds of elements ~ ~
riff_avi
- 这是介绍riff 文件规范和avi文件规范的资料,值得参考。-This is to introduce the riff file specification and avi file specification information, a good reference.
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
MotionBlur
- 《精通direct3d图形及动画程序设计》附书源代码\第三十二章 运动模糊效果-" Proficient in direct 3D graphics and animation program design" attached to the book source code \ chapter thirty-second motion blur effect