资源列表
model
- Direct3D 3D载入人物模型实例 对于新人会有所帮助 载入模型-Direct3D 3D character model loading examples will be helpful for the new loading model
directshowcharfilter
- directshow的字幕处理程序,功能较简单,但实现了字幕显示的工作-DirectShow subtitles process, features relatively simple, but the realization of the subtitles shown in the work of
03.LightMap
- 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
FilterTitleSource
- FilterTitleSource: 这是一个Source Filter,产生单一背景下的字符图片流。这 个Filter的注册名为“DES Ext Source”,实现了一个自动化接口,可以用在DES中 当作扩展的Source,结合抠像功能的过渡(Transition),可以实现在视频上叠加 静态/动态的字符串。视频编辑演示文件参见Demo_mytitle.xtl。-FilterTitleSource: This is a Source Filter, to produce a si
tree
- 向3d场景中添加树木。十字交叉树和始终面向观察者!-Adding trees to the 3d scene. Cross tree and always facing the observer!
DirectXrealtimerendering
- DirectX实时渲染技术详解的源代码,一步一步从0开始教,没有过多废话,以DX8为主-DirectX real-time rendering technology Xiangjie the source code, step by step, starting from 0 to teach, no-nonsense, to DX8-based
37724088OceanWater
- d3d 海洋效果,水面效应,很不错啊,大家可以来学习学习啊。初学者必备。-d3d ocean effects, surface effects, very Cuoa, we can come to learn to learn ah. Essential for beginners.
DirectX
- DirectX学习笔记,一步一步学习三维编程-DirectX study notes, step by step to learn 3D programming
dx9_shadow_volume
- 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
ShenYin2
- 实现局域网下一对一语音聊天,用SOCKET实现UDP通信,语音部分用winmm的库。使用windows底层API waveOutOpen等-Local area off-line one-on-one voice chat
SimpleWater
- Visual C++ 6.0 + DirectX 8 二维水波效果(请按空格)-Visual C++ 6.0+ DirectX 8 2D wave (please press blank)
water
- 程序实现了OGRE的水处理效果,需要OGRE SDK 和 VS2005的支持,以及DX9.0SDK的支持-Procedures to achieve the effect of the treatment of OGRE, OGRE SDK and VS2005 need of support, as well as the support of DX9.0SDK