资源列表
Skinned
- Directx 3D实现人物走动和VS2010编译通过的工程-Directx 3D characters move and VS2010 compiler to achieve through the project
Terrain
- DX9 封装好的地形类,能从灰度图加载地形,简单易用。-DX9 packaged terrain classes loaded from the grayscale terrain, easy to use.
YuvGray
- 基于directshow的预想灰度转换的filter 注册之后可以直接在directshow上运行 -Directshow based on the expected conversion of gray can then filter up to run directly on the directshow
sky-box
- direct X做的天空盒子,并实现了可移动的观察,用到了世界矩阵。-Direct X do the sky box, and realized the mobile observation, the use of the world matrix.
DSNetwork
- directshow 中关于多播的两个FILTER源码,供大家参考 -directshow on two FILTER multicast source for reference
DirectX9.0c-A-Shader-Approach
- 本书是一本描述Directx 9.0可编程渲染管线,Shader技术的入门书籍。作者是Frank D. Luna,有丰富的DirectX程序经验,已出版过多本DirectX相关书籍。书中讲解由浅入深,且配合大量实例,是游戏入门书籍的精品!-This book is a descr iption of Directx 9.0 programmable pixel pipelines, Shader technology introduction to books. The author is Fr
3Ddemo_MFC
- D3D+MFC做的一个DEMO 初学者学习资料,鼠标拾取检测,线程实现的渲染场景。VS2005编译。-D3D MFC beginners to learn to do a DEMO data with mouse detection, scene rendering thread to achieve.VS2005 compiler.
CreateTexture
- Direct 3D中创建纹理,使用纹理来渲染立方体-Direct 3D create texture to decorate cube
main
- DirectX9.0下建模 控制摄像机旋转视角 达到移动 旋转的效果-The DirectX9.0 modeling control the camera rotate the camera to move the rotating effect
dx-english
- 关于dx方面的所有常用api的中文翻译,并有详细解释和功能对比-Dx in on all the usual Chinese translation of the api, and a detailed explanation and feature comparison
FPStoushi
- 集合了所有FPS游戏的透视源码。极品开发源码。-FPS tou shi yuan ma hen xi li ,shi yong yu ge zhong FPS
FightGame
- DirectX游戏VC 天空和地球旋转DirectInput —— 力反馈游戏杆-DirectX VC Games