资源列表
FrameGrabberdemo
- Extracting bitmaps from movies using DirectShow
ddraw
- DirectDraw中文电子文档 希望对新手有帮助!-DirectDraw Chinese electronic documents novice would like to help!
testDDraw
- DirectDraw示例代码!很简单,但很有用!-DirectDraw sample code! Very simple, but useful!
Omega092b
- 封装了directx的Delpih控件组,包含源码和例子程序-Packaging of Delpih the directx control group, contains examples of source and procedures
MyGameDemo
- 用DirextX开发游戏场景,实现房屋模型加载,贴图。人物加载,骨骼动画。摄像机移动。天空盒,草地等。-DirextX scenes with the development of the game to achieve housing model loading, mapping. People load, skeletal animation. Mobile camera. Sky boxes, lawn and so on.
prardisefish
- 一个游动的3D小鱼。学习DIRECTX编程的好资料,有比较详细的中文注释,让你轻松了解3D编程的方法和步骤-A 3D fish swimming. DIRECTX learning good programming information, a more detailed English notes, let you easily understand the 3D programming methods and steps
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to achieve the effect of flame s
04_01_Transfrom
- 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
05_01_SimpleLighting
- 精通DirectX 3D图形与动画程序设计 这本书的源码 05_第五章 光照与材质-Proficient in DirectX 3D graphics and animation programming source code of this book Chapter V 05_ light and texture
06_01_TextureBase
- 精通DirectX 3D图形与动画程序设计 这本书的源码 06_第六章 纹理映射基础-Proficient in DirectX 3D graphics and animation programming source of this book 06_ texture mapping the basis of Chapter VI
07_01_Mesh
- 精通DirectX 3D图形与动画程序设计 这本书的源码 07_第七章 使用文件模型-Proficient in DirectX 3D graphics and animation programming source of this book 07_ Chapter VII of the use of paper models
08_01_ZTest
- 精通DirectX 3D图形与动画程序设计 这本书的源码 08_第八章 深度测试与Alpha混合-Proficient in DirectX 3D graphics and animation programming source of this book 08_ Chapter VIII of the depth of testing and Alpha mixed