资源列表
BasicTexturing
- This Document is Basic Texturing in DirectX.
directx9_m
- DirectX 9.0 Managed Code.
Tut03_Matrices(cube)3
- DirectX 9.0 Tutorial Matrices Cube.
Tut05_Textures
- DirectX 9.0 Tutorial Textures.
dll
- 绝对原创,一个高效的视频播放DLL,采用DDRAW写,有测试代码,其实测试代码比DLL含金量更高。-Absolutely original, an efficient video player DLL, using DDRAW write a test code, test code in fact a higher gold content than the DLL.
graphics_text
- Diaplying text with c-Diaplying text with c++
DepthManagedDirectX9
- 深入Managed+DirectX+9.CHM-Depth Managed+ DirectX+9. CHM
partsys_New
- 使用Delphi实现的一个通用粒子系统,可以通过脚本来实现不同的粒子系统.-Delphi achieved using a generic particle system can be achieved through different scr ipt particle system.
robort
- 通过opengl绘制了一个能动的机器人,接着通过键盘控制进行机器人的旋转。-Opengl rendering through a dynamic of the robot, and then carried out through the keyboard to control the rotation of the robot.
SpaceDivision
- 用MFC生成四叉树的方式,主要通过建立一个向量来储存节点的坐标。-Generated by MFC quadtree approach, mainly through the establishment of a vector to store the coordinates of the node.
tree
- 用opengl的方法生成四叉树的方式,调用opengl中的画点画线的函数来生成四叉树。-The method used to generate opengl quadtree way, call the opengl stipple lines function to generate the quadtree.
Direct3D9_FOR_BEGINNER
- direct3d入门书籍,初学者必备,便于入门。-essential direct 3d book, for the beginner.