资源列表
Step02
- objectarx 入门经典,相信广大小鸟可以在看了本教程后有突飞猛进的进展-objectarx entry classic, I believe the mass of birds can be read in the handbook after rapid progress.
Step03
- objectarx 入门经典,相信广大小鸟可以在看了本教程后有突飞猛进的进展-objectarx entry classic, I believe the mass of birds can be read in the handbook after rapid progress.
Step04
- objectarx 入门经典,相信广大小鸟可以在看了本教程后有突飞猛进的进展-objectarx entry classic, I believe the mass of birds can be read in the handbook after rapid progress.
ManagedDirectX9_12
- 此为DirectX3D代码,无需解压码-DirectX3D for this code, without extracting yards
ManagedDirectX9_23
- 此为DirectX3D代码,无需解压码-DirectX3D for this code, without extracting yards
simple_ddraw_game
- 最基本的direct draw 游戏编程入门,很好的参考,对于初学者。-basic game programming draw direct entry, a good reference for beginners.
dd002
- VB6.0写的,可以在它之上实现你所需要的应用。-VB6.0 wrote, on top of it to achieve what you need applications.
CH08-1
- Direct初级进阶,主要是driectdraw图形入门-Direct primary enters the step, mainly is the driectdraw graph crosses the threshold
mydirectsound
- 一个基于directsound技术的混音程序,实现wav文件的混音-Direct3D based on a mix of procedures to achieve the mixing wav file
Tutorial_29_Vertex_Shader_Position
- 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader. *. vsh) preparation process. The cases run the hardware and softw
reg_unreg_DSfilter
- 一款注册和反注册DirectShow插件的程序源码,我这里编译没问题,如果不能正确编译,请安装DirecX SDK,最好9.0以前的!-registration and anti-registered DirectShow plug-in program source code, I did not build here. If we can not correctly compile, install DirecX SDK, the best previous 9.0!
youlingyo
- Direct3D游戏编程,里面只不过是一个源文件.-Direct3D game programming, there is only one source file.