资源列表
mygame
- 自己用c++编写的一个射击类小游戏,可运行。-Their own written with c++, a shooting game, you can run.
dxdisplay
- 本程序是是用DX的方法在游戏画面中加入自己的文字和数据,并且可以把游戏的图片抓拍下了-This procedure is in the game screen DX method add your own text and data, and can snap under the picture of the game
dx11tut02
- DirectX11开发教程示例程序,教程地址http://www.rastertek.com/dx11tut02.html,搭建基本的开发框架,并不是DX自带的开发框架DXUT,是更加简单易懂的框架-The DirectX11 development tutorial sample program, tutorials address http://www.rastertek.com/dx11tut02.html, build a basic framework for the developm
dx11src04
- 本源码是DirectX11的教程4,教程地址:http://www.rastertek.com/dx11tut04.html,根据教程上的框架,介绍了DirectX的Buffers, Shaders, 和 HLSL。-The source DirectX11 tutorial, tutorials address: http://www.rastertek.com/dx11tut04.html tutorials on the framework, introduced the DirectX
dx11tut07
- DirectX11教程,教程地址:http://www.rastertek.com/dx11tut07.html,使用DirectX11导入复杂模型-DirectX11 tutorial, tutorials address: http://www.rastertek.com/dx11tut07.html to use DirectX11 import complex model
dx11tut08
- DirectX11教程,教程地址:http://www.rastertek.com/dx11tut08.html,将maya导出的obj文件转换为该教程可读取的格式-DirectX11 Tutorial, tutorials address: http://www.rastertek.com/dx11tut08.html will convert maya export obj files for this tutorial can be read format
dx11tut09
- DirectX11教程,为场景中的物体打上环境光-DirectX11 tutorial for the objects in the scene marked with ambient light
dmusici
- direct_sdk文件dmusici.h-direct_sdk file dmusici.h
xuehua
- 运用DX实现了粒子系统的特效,雪花的效果,可以嵌入到自己搭建的场景或者人物的魔法效果。-The use of DX to achieve the effect of the particle system effects, snow, magic effects that can be embedded into build their own scene or character.
sichashu
- 基于DX,运用四叉树实现的地形管理,可以放到自己的地图中变换。-Using Quadtree terrain management based on DX, transform, you can put your own map.
baozha
- 这是学习粒子系统所做的一个演示程序,它展示了粒子系统实现的爆炸效果。-This is learning particle system made a demo program that shows the effects of the explosion particle system.
tijiwuzip
- 这是DX的一种特效,体积雾的实现。里面有.exe文件可以直接运行查看效果。-This a DX effects, volumetric fog achieve. There are exe files can be run directly see the effect.