资源列表
SolutionEg2d
- 一个2D游戏库,目前已经有基础功能,GUI部分正在完善,具有比较完整注释,使用DirectX9.0c,VC2003,若你下载了该工程,并且发现了问题或者您还解决了该问题,或者你基础完善了代码,请将您修改的代码E给我一份,欢迎您提出宝贵意见,本人将非常感激,409361656@qq.com-A 2D Game Library now have basic functionality, GUI part is perfect, with more complete notes, the use of
GameProject4
- 请如何在directx来制作gui.展现了怎么样实现在引擎中的GUI功能-the gui in Directx
D3D_Samples
- directX 游戏开发 随付光盘,其中涵盖了winAPI GDI direct input direct draw direct 3d 等内容-directX game developers pay with CD-ROM, covers one of winAPI GDI direct input direct draw direct 3d, etc.
d3dbase
- Direct3D 导入模型(.X) “TAB”键放大 “Space”缩小 左右方向键旋转-Direct3D import model (. X) " TAB" keys to zoom in " Space" key to reduce the direction of rotation around
vcl_delphix
- DelphiX是将DirectX技术应用到Delphi的一通控件,长期以来我们都只能通过C or Vb or C++来访问Window自带的DirectX。但是有了这套控件DirectX的编程不但被简化了,而且使程序员从复杂难懂的SDK语言中摆脱出来。在使用情况上看,这是将DirectX集成到Delphi中最好的一套控件。 -DelphiX is DirectX technology applications to Delphi for a single control, for a long
DirectxGameCode
- Directx 游戏扮演角色编程 书籍源码 全部都能通过编译-Directx to play the role of game programming books all of them through the compiler source
DirectXPerlinNoise
- 一个生成纹理图,光照图,高度图的演示。 使用了柏林噪声算法-A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
Quadtrees
- 用MFC建立一个四叉树,实现生成四叉树的方法。-Using MFC to build a quadtree, quadtree to achieve generation of methods.
DirectX9
- DirectX9的开发SDK文档.HTML格式.非常好的查阅助手.包括所有Direct9的对象,接口,宏.还有使用的实例.-DirectX9 development SDK documentation. HTML format. Very good access to assistants. Direct9 including all of the objects, interfaces, macro. There are examples of use.
CompressView
- 这是微软DirectShow利用压缩Filter压缩视频文件的实例。-This is a Microsoft DirectShow to use compressed video file compression Filter example.
BasicTD
- 基于DX9的基本3D引擎,有良好的引擎框架,有兴趣的可以继续完善-A 3D engine based on directx 9.0c, and it has well engine s framework, the man should advanced it by your own code into it
dsoundwc_src
- directsound实现windows下的录音功能.-recording function of the realization of directsound.