资源列表
DirectX_youxikaifazhongjizhinan
- DirectX游戏开发终极指南原版光盘,包含书中所有源代码-Ultimate Guide to Game Development DirectX original CD-ROM that contains all the source code for the book
DirectShowPMFC
- 使用Directshow和MFC结合起来读取摄像头数据,并且能够抓拍图像保存-Use Directshow and MFC read camera data, and the ability to capture images are saved
TTLB_scene_demo
- 该程序实现了天龙八部地形的加载。 实现地形的部分主要都是改ETM实现的。 场景环境和模型的载入时直接在Sample中用Tinyxml实现的。 -The program implements Dragon terrain load. Mainly to achieve some of the terrain changed ETM achieve. Scene environment and load the model directly in the Sample used Tiny
Demos
- 很多朋友认为学习游戏编程缺乏入门资料和源码,其实,DX90SDK\Samples\C++下,就有一个很完整的射击游戏完整代码-Many of my friends think that the lack of entry-learning game programming information and source code, in fact, DX90SDK \ Samples \ C++ Next, there is a complete code for the complete sho
map
- 一个3D的贴有纹理的地球图形.使用DirectX写的,这对初学DX的同学有一定的好处,适合初学者来学校DirectX!-The paste of a 3D textured Earth graphics. Using DirectX to write this for beginners DX students has certain advantages, for beginners to school DirectX!
D2DVideoRenderer
- 使用DirectShow开发的个小东东,使用Visual Studio 2010 在Windows 7编译并测试通过。-This is about DirectShow development in general and filters development in detail. I decided to share the knowledge and experience in this area so there will be a simple tutorial for develop
Tetris_3D
- 使用DIRECTX写的一个3D俄罗斯方块游戏, 可以旋转视角, 旋转方块, 描绘阴影等等, 对初学者有一定参考价值-DIRECTX written using a 3D Tetris game, you can rotate the camera, rotate the box, depicting shadows and so on, have a certain reference value for beginners
MeshFromOBJ
- 使用DirectX,从.obj格式文件加载网格模型-The use of DirectX, from the. Obj file to load the grid model
tower defense 自制基于HGE的塔防游戏
- 自制基于HGE的塔防游戏,可直接运行.HGE是基于DX8的免费开源硬件加速2D游戏引擎。-Self-made tower defense game based on HGE can be directly run. HGE is a free open-source based on DX8 hardware accelerated 2D game engine.
WolfD3D
- D3D透视上色 可实现很多游戏的透视 狼队 火力突击 穿越火线 逆战 等等的D3D游戏-The D3D perspective color the perspective of a lot of games