资源列表
HLSLProjectiveShadow
- 基于HLSL的ProjectiveShadow效果-HLSL effect on the ProjectiveShadow
222122_222122
- Prioritize and Estimate Bandwidth using Intel® Mobile Platform SDK-Prioritize and Estimate Bandwidth using Intel® Mobile Platform SDK
MediaPlayer
- 展示基于DirectShow SDK媒体播放器的设计与开发,具有基本功能的播放器,可以在此基础上设计出有自己特色的媒体播放器-Display media player based on DirectShow SDK design and development, with basic functionality of the player, can be designed on this basis has its own unique media player
HAP-GraphEdit9.4.78.0
- 一个从directshow抽出来专门使用的graphedit软件。-a software (graphedit) be distract from the directshow
DirectShowTVcollection
- 详细介绍了directshow进行视频采集的开发流程和技术实现-Details of the directshow video capture of the development process and technology
SceneLensFlare
- 镜头眩晕效果的模拟,DirectX API,希望对大家有帮助- lensFlare
DirectHello
- DirectHello 简单的DX 编程实例程序 适合初学者-DirectHello simple programming example programs for beginners DX
ocean_wave
- 用directx实现的海浪效果,效果很不错,在此共享之,希望大家多多交流-Waves with directx achieve results, the effect is quite good share of this, I hope that you get
motionandblur
- 用directX实现的运动模糊,效果不错,在此共享之,希望多多交流-DirectX achieved with motion blur, good results in this share of hope that more exchanges
volumeandfog
- 用DriectX实现的体积雾,效果不错,在此共享之,多多交流-The volume of fog with DriectX achieve good results in the sharing of this, more exchanges
rain_cloud_snow
- 用DirectX实现的自燃现象雨、云、雪模拟,在此共享之,希望大家多多交流-The phenomenon of spontaneous combustion achieved with DirectX rain, clouds, snow simulation, in this share of hope that you get
direct3d9
- direct3d游戏编程入门教程,教会你如何学习和使用Direct3D-Direct3D