资源列表
pointlight
- 用dx9.0绘制的几个物体,可以移动光源,是学习dx光照的好例子-use point light
AddressModes
- DX9.0绘制的几张图片,其中用到了dx的纹理地址映射-texture
dex3d_VB
- Dex3d源程序,入门开发很好的参考,中间有一个3D绘图的库函,另还添加了一些3D动态转动显示等功能。-Dex3d source, started developing a good reference, the middle letter of a 3D graphics library, and the other has also added some 3D dynamic rotating display.
3D
- D3DX8初始化源程序,程序说明比较明细,适合入门学员下载。-D3DX8 initialization source code, more detail descr iption of the procedures for entry students to download.
Joystick
- 用DirectX编写的joystick的应用,有助于对DirectInput的理解-Written with the DirectX application joystick to help the understanding of the DirectInput
DirectX
- 在C++ win32 用于DirectX开发,D3D显示,高效代码-In C++ win32 for DirectX development, D3D display, efficient code
1
- 用Directx编写的基本程序框架,便于进一步的开发-Prepared with the basic procedures Directx framework to facilitate further development
DirectXGameProgrammingWithCSharp
- DirexctX Programming For Game Developments with C#
SkinnedMesh
- 蒙皮动画的例子采用directx9.0 d-Examples of skin using directx9.0 d animation
T3DCHAP02
- the second part of listing from Lamot s book
LOD
- 实现LOD地形的基本类资源。包括了平截头体类和四叉树和地形类,-LOD terrain to achieve the basic categories of resources. Including a truncated cone body type and quad trees and terrain type,
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1