资源列表
5
- VB+DirectX8库写的程序(演示野外的静态场景、含贴图文件)-VB+ DirectX8 library written procedures (demo field static scenes, including mapping file)
DirectShow1
- 一些有关DirectShow开发的程序,多多支持一下。-DirectShow development of some of the procedures, a lot of support you.
DirectShow2
- 这是一份有关DirectShow开发的文档,详细的讲述DirectShow开发,对流媒体开发人员很有用。-This is a DirectShow Development documents, detail DirectShow development, convection media developers useful.
dx9_solidnode_bsp
- 基于directx9的简单BSP实现 有基本碰撞-Based on the BSP to achieve directx9 simple basic collision
01_Mesh
- 用Direct3D实现X文件载入,显示飞机模型-X files using Direct3D to achieve load, display airplane model
Mesh
- 一个简单C++场景和人物,适合初学者看。-A simple C++ Scenes and characters, suitable for beginners to see.
EulerRotation
- When it comes to working with 3D graphics, the best and most powerful tool to use would be DirectX
01_Terrain
- 该程序采用DirectX实现了三维地形模拟的基本内容。该程序将三维地形的模拟封装在一个CTerrain类中,感兴趣的人可以在此基础上完善,开发处更完善的三维地形类。-DirectX using the program to achieve the three-dimensional simulation of the basic contents of the terrain. The program will be three-dimensional topography simulation
01_TexSeaWave
- 该程序是用DirectX技术使用纹理贴图实现了海浪的效果。该程序是在一个矩形表面应用纹理贴图表示海面,通过不断改变海面矩形顶点的纹理坐标,实现海浪动画效果。-The program is the use of texture mapping DirectX technology to achieve the effect of the waves. The program is in a rectangular surface texture mapping applications, said
Terrain
- 三维地形模拟,使用DirectX模拟出三维地形-Three-dimensional topography simulation, the use of DirectX simulated three-dimensional terrain
Raining
- 使用DirectX,自然现象模拟之——下雨的季节-The use of DirectX, simulation of a natural phenomenon- the rain season
VertexBlend
- 使用DirectX,采用顶点混合技术,模拟动态立体字体-The use of DirectX, Vertex hybrid technology used to simulate the dynamic three-dimensional fonts