资源列表
ourdev_547545
- directx7.0 sdk开发包,使用方法看说明-directx7.0 sdk development kit, use explanation
thrid-person
- DirectX,第三人称场景漫游,摄像机对准人物中心,摄像机跟随-DirectX, roaming third-person scenes, camera at the figure center, the camera follows
DirectShow-player
- DirectShow做的播放器,采用vb.net系统-DirectShow player to do, using vb.net system
D3DLIGHT
- directX平行光 点光源 聚光灯的实用操作-directX point source of light parallel to the practical operation of the spotlight
BasicDD_src
- 一个简单的directdraw例子,例子中创建了一个主表面和一个离屏表面。-a sample of directdraw
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
MyOpenGL
- 利用OPENGL实现三维显示,包括读入OBJ数据进行平移旋转缩放等操作-3D VIEW
LightMap D3D光照纹理的应用
- 一个D3D 光照纹理的应用 使用directX sdk 9.0 。 光照纹理是 最重要的纹理之一。 -D3D application of a light texture to use directX sdk 9.0. Light texture is one of the most important texture.
USBFilter
- 通过Dirctx接口枚举连接的视频头,可以连接视频头,并摄像,抓取图片-Interface to enumerate connected by Dirctx video head, you can connect the video head and camera, capture images
Rage128Plasma
- 利用ATI实现了等离子的渲染效果,可以用在Diect3D中的特效-ATI achieved by rendering the plasma can be used in special effects in Diect3D
Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader framework is a good example to learn HLSL language.
aac_parser_source
- 解析器在DirectShow解码解开的AAC(Windows媒体播放器,媒体播放器经典,RadLight,ZoomPlayer...)兼容播放流 -AAC解码器需要一个过滤器(CoreAAC或3ivX的) - 由汤姆贾德- v的1.1.0-Parser for decoding unwrapped AAC streams in DirectShow compatible players (Windows Media Player, Media Player Classic, RadLight,