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dircet教程代码7
- dircet教程代码主要讲述怎么用vc++ direct8.1 制作游戏引擎的深入浅出通俗易懂 比较简单-direct Directory code used mainly about how vc direct8.1 game production engine is relatively simple easy accessibly
dircet教程代码8
- dircet教程代码主要讲述怎么用vc++ direct8.1 制作游戏引擎的深入浅出通俗易懂 比较简单-direct Directory code used mainly about how vc direct8.1 game production engine is relatively simple easy accessibly
dircet教程代码9
- dircet教程代码主要讲述怎么用vc++ direct8.1 制作游戏引擎的深入浅出通俗易懂 比较简单-direct Directory code used mainly about how vc direct8.1 game production engine is relatively simple easy accessibly
一个关于球类的游戏
- 程序使用VC++开发程序涉及DirectDraw,DirectSound的使用程序功能非常完成,很有参考价值。-procedures for the use of VC DirectDraw procedure, the use of DirectSound procedure is very complete, great reference value.
MyDirectX
- 使用DirectX技术编制的精彩动画例程-use DirectX technology for developing the brilliant animation routines
Sample02
- 使用DirectDraw画线。表面是一个按线性排列的内存块,它可以用一个char数组来描述。通过调用IDirectDrawSurface::Lock()方法,就可以访问与每个表面相关的内存。-using DirectDraw line drawing. The surface is a linear arrangement on the block of memory, it can use a char array to describe. By calling IDirectDrawSurf
Sample03
- 使用DirectDraw画多边形。DirectDrawSurface接口的优点是能够调用GDI,仅需4个函数就可以在DirectDraw中画多边形。-using DirectDraw painting polygon. DirectDrawSurface advantage of the interface can call GDI, only four can function in DirectDraw draws polygons.
Sample04
- 在DirectDraw中显示位图。这个例子演示了如何在全屏模式中调用GDI,让用户确定显示图像,并在DirectDraw对象的表面上绘制此图像。-in DirectDraw showed bitmap. This example demonstrates how the full-screen mode called GDI, enabling users to identify and display images, and DirectDraw object on the surface m
Sample05
- 在DirectDraw中使用调色板。调色板只有在使用8位显示模式时才起作用,因此在设置显示模式时要特别注意。-DirectDraw use in the palette. The use of the palette only eight showed only role model, the model set up to show special attention.
Sample06
- 使用Direct3D创建三角形。本程序只创建一个简单的三角形,但是却包含了在c++builder中使用Direct3D的基本步骤。-use Direct3D create triangles. This procedure will only create a simple triangle, but it contains c builder in the use of Direct3D basic steps.
Sample07
- 使用Direct3D创建旋转立方体。本程序的核心是LoadMeshs()函数。-use Direct3D create rotating cube. This procedure is the core of LoadMeshs () function.
Sample08
- 使用DirectSound播放声音。DirectSound全部是播放声音效果所需要的,可以把它看作控制所有声音的API。-broadcast voices. DirectSound all play a sound effect is needed, it can be taken as the voice of all control API.