资源列表
ATIFrameWork
- 一个ATI专用的开发库,有底层源码。使用时需要用到Direct X或OpenGL的SDK-The development of an ATI-specific libraries, there is the underlying source code. Use need to use Direct X or OpenGL-SDK
racex_src
- I have created using the DirectX library .The game was created using a library created by me (called cMain.lib), that works as a wrapper around the DirectX library. The library source is included with the game source code so that you can use it to cr
demo
- 该功能主要用D3DX实现一个3D效果的蓝色三角形-The main function of the D3DX achieve a 3D effect blue triangle
MirrorandShadow
- 自己写的一个DIRECTX得程序,其中有处理反射和阴影的使用方法-SHADOW AND MIRROR
新一代聊天工具
- 可直接聊天、视频
D3D-texture
- a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)-a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)
JoyStickApp
- 基于MFC的编程,实现游戏手柄的功能,适用性强,容易操作易实现-MFC-based programming, achieve gamepad functionality, applicability, easy to operate and easy to achieve
Alpha
- 这是一个关于Alpha混合与测试的一个程序,程序虽然简单了点,但对于刚入门学习DirectX编程还是可以参考下-This is a mixed about Alpha and test a process, a simple procedure, but just for study entry could refer to DirectX programming under
DIRECTX_Exp
- DirextDraw开发代码,win32窗口实例。-DirextDraw development code, win32 window examples.
gy.rar
- DirectX 9.0C 实现关键帧动画,DirectX 9.0C 实现关键帧动画
Full-Screen
- directX关于全屏显示的代码。简单明了,代码量少。-directX code on the full-screen display. Straightforward, less code.
PixelCollison
- d3d 实现的简单像素碰撞检测,用来做2d游戏碰撞-d3d achieve simple pixel collision detection, used to make 2d games crash