资源列表
VertexBuffer
- DirenctX顶点缓存和索引缓存创建基本图元-DirenctX vertex and index buffers to create a basic element
DirectxForMFC
- 使用MFC架构,嵌入DIRECTX,这是一个MFC的游戏框架,大家只需要直接在game类中写自已的游戏即可-Using the MFC framework, embedded DIRECTX, this is a game of MFC framework, we only need to write directly in the game class can own game
DDR
- direct帮助文档很详细有demo,开发必备-direct help documentation is very detailed, demo, development of essential
01
- 在矩阵中使用的数据类型是double。因此可以通过语句I2=im2double(I1) 把图像数组I1转换成double精度类型;如果不转换,在对uint8进行加减时会产生溢出,可能提示的错误为:Function * is not defined for values of class uint8 -The data used in the matrix type is double. So you can statement I2 = im2double (I1) converting th
DirectX3d(model)3
- 用GDI简单实现3D渲染管线,并且实现纹理映射。-3D rendering with GDI simple implementation pipeline, and to achieve texture mapping.
HDRLighting
- DirectX 9 HDR Lighting sample. Visual studio 2008 or 2010.-DirectX 9 HDR Lighting sample. Visual studio 2008 or 2010.
eventitembag17
- 安全的360奇迹私服1.03H商业端(增加NPC积分商店) - Security 360
Direct3DGcode
- DirectX库下的一个加工仿真程序,根据指定的毛坯和G代码,展现出加工出来的零件。-DirectX libraries under a machining simulation program, based on the specified blanks and G code, showing processing out of the parts.
ntemplete
- directx3d 关于深度模板测试以及融合的例子,-a example of deeping test and fusing in directx3d。
FilterTitleOverlay_in_VS2010_project
- 陆其明的FilterTitleOverlay例子,本工程是在VS2010下运行成功的工程-Lu Qiming s FilterTitleOverlay example, the project is running successfully in VS2010 project
DirectX-Init
- DirectX 初始化程序 可帮助初学者快速掌握 DirectX 初始化-DirectX initialization routines can help beginners grasp the DirectX initialization
D3Ddemo
- 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←,