资源列表
SkinMesh(Tiny)
- 导入directx .x模型文件,有骨骼,皮肤网格,带骨骼动画-Import directx x model file, bones, skin mesh with skeletal animation ...
CrossWithTexture
- 用D3D实现十字架的MipMap贴图,当随着距离变化时贴图不断变化-D3D to the cross MipMap map
HomeWork_CrossBump
- 实现十字架上的凹凸贴图功能,使得十字架表面纹理看上去有凹凸感-Bump mapping function on the cross, so that the cross surface texture looks concavity
DXgameUI
- 本程序是是用DX的方法在游戏画面中加入自己的文字和数据,并且可以把游戏的图片抓拍下了-This procedure is in the game screen DX method add your own text and data, and can snap under the picture of the game
DirectX-9.0-Sdk-Summer-2004
- DirectX 9.0 Sdk Summer 2004
Third-Person-Camera
- 一个强大的第三人称摄像机实例,这是刺客信条的那一种摄像机,对想学摄像机的童鞋有很大帮助-A powerful example of third-person camera, which is the one that Assassin' s Creed video camera, I wanted to learn the camera' s shoes are very helpful
Spring
- Directx3D实现一个简单的喷泉效果图,运用粒子系统-Implement a simple fountain, using particle systems
GUICtr
- 使用DX绘图在win32环境下实现的自绘按钮和编辑框-Using DX drawing in win32 environment to achieve self-drawn buttons and edit boxes
view2
- 游戏地图编辑器一个基于VC++ MFC DX9 的地图编辑工具-Game map editor based on VC++ MFC DX9 map editing tools
3D
- delphi 实现d3d三角型,d3d最小系统的实现
3D-colorkey
- delphi 通过d3d实现ddraw一样的colorkey功能-By d3d delphi colorkey achieve the same functionality ddraw
pyramid
- 光照的旋转金字塔,尽量不要让站长把时间都花费在为您修正说明上-Rotating pyramid of light, try not to let the station to the time it takes for your note on