资源列表
neicunxielou
- 游戏高手写的,报告游戏中内存泄漏的代码,重载操作符号new delete-game written by experts, the report Memory Leak game code, new heavy-duty operation delete symbols
Triangle
- ogre绘制自定义三角形,使用硬件缓冲,和点直接绘制-ogre draw Triangle,using hardwarebuffer ,input position
vbDIRECTX001
- VB+DIRECTX显示当前系统支持的所有显示模式-VB+directx display all display mode can be surported on current system.
vcanddirecshowmakingheadandcpp
- visual c++ 和Directshow开发视频采集的头文件和类实现文件-VIsualC++anddirectshowcapturehandcpp
对DirectDraw,DirectSound的封装
- 在Windows 2000 professional,VC6。0下编辑通过。 是我学习DirectDraw和DirectSound时,对它们做的一些封装。用起来方便一些。-in Windows 2000 professional, VC6. 0 through editing. Yes, I learn DirectDraw and DirectSound, they made some Packaging. Together with convenience.
DX-Project-4
- 《DirectX 8 教程》及配套代码 第四章:全屏幕模式和深度缓冲 Introduction (序) Depth Buffers (深度缓冲) Full Screen (全屏幕) Logging (实时记录) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence)
jumping-Ball
- Dirext2D写的一个小程序,模拟一个小球的跳动,初学者可以-Dirext2D write a small program to simulate the beating of a small ball, beginners can take a look
D3DXMATRIX
- PartI.zip
PartI
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm source code part 1
WVideo
- Video Preview Program
D3D-INIT
- directx 3D 在vc6.0的初始化源码 -directx 3D initialization code in vc6.0
test
- 三个常见的考试题,本人自己编写的例子.请大家指正-Three common exams, I write your own example. Please correct me