资源列表
CapturePreviewAndSave
- 一个在MFC下的视频捕捉、回放、和存储例程,使用directshow中的SmartTee来实现,在VS2003下调试通过。-This is example for video capturing,previewing and saving programming. It uses smartTee in directshow. It have been debugged in Microsoft Visual Studio 2003.
D3dAnimBookCode
- Direct3D 动画编程 的配套代码,包括丰富的例子,演示了如何开发Direct3D-Supporting Direct3D animation programming code, including a wealth of examples and demonstrates how to develop Direct3D
AVCap
- 音视频采集演示程序。支持AGP/PCI/USB等各种接口的采集卡,支持 数码摄像机输入,实现即时抓图,边预览边采集,支持热插拔等等。-AVI CAP
CtrlOBJ
- .Obj文件的读取代码,对要求读取.Obj文件者很有用的-. Obj file to read the code, on the required reading. Obj files are very useful
3dMFC
- vc++ 3dmax 基于MFC的模型查看 简单初学者可以学习的资料-vc++ the 3dmax MFC-based model view simple beginners can learn information
3DGame
- 3D游戏程序设计入门中文版+源代码程序,学习3D游戏的资料。-Entry Chinese version of 3D game programming the+ source code program, learning the information of the 3D games.
VideoCapIII
- DirectX11 在Win7下摄像头调用程序-DirectX 11 under Win7 camera calling program
RubikCube-master
- 小魔方demo,鼠标控制旋转,滚轮可放大、缩小,f键全屏-Demo: Magic Cube
make-game
- 《WINDOWS游戏编程大师技巧》(第2版)介绍了在Windows环境下进行游戏编程所需用到的各方面知识,作者是著名的游戏开发大师AndrèLaMothe,他的每一本作品基本上都被视为游戏编程书籍的镇山之作。本书第一版的中文版自面市以来获得了广泛好评,持续热销,多次重印。此次修订在多方面更新了第一版中的内容,并且清除了拼写和技术错误,使用DirectX的最新版本来配合编译本书所带的程序代码,加入了大量新内容,例如关于16位RGB高彩模式的更多细节及众多新增的解释,还有一个新章节专门讨论文本解析(
Src
- 魔域的源代码,魔域当时做的时候叫圣战 但是发现市场上有这名字了 然后改成魔域-Moyu source code, moyu did when called jihad But found that this name is on the market And then into a demon
Directx3D-Program
- DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器-DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders
BookICode
- DirectX 9.0 3D 游戏开发编程基础是一本相当不错的学习DirectX编程的书籍-DirectX 9.0 3D game development program is based on a very good book to learn DirectX programming。