资源列表
vc6.0-shexiangtou
- 在VC6.0平台利用DIRECTX操作摄像头源代码,供参考-DIRECTX operation in VC6.0 camera platform using the source code for reference
DScaler4119src
- DScaler 基于DSHOW的视频播放、采集系统,集成反交错、OSD等其他视频处理效果,功能强大。 VC++源码,当前版本为4119,为最新版本。-An application that does scaling/deinterlacing/inverse telecine using a high powered PC and certain TV capture cards. Essentially, this software converts a PC into a good-
D3D网格基础使用示例
- DirectX 3D 9.0的网格基础使用示例
zhengfangti
- 旋转的正方体 下面是一个正方体平面 本人刚学 不要嫌弃- 旋转的正方体 下面是一个正方体平面 本人刚学 不要嫌弃
HLSL
- 本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
LaserSystem
- 用dx实现了粒子效果,相当详细,里面还有运行后的截图,我把截图放在里面了,供大家学习研究,回馈网络,学在网络-Dx achieved with particle effects, in considerable detail, along with running after the shots, I put a screenshot on the inside for them to learn from research, feedback network, learning in the
projgriddemo
- 一个很好的海浪模拟程序. 注意编译环境是VC2003.net和directx 9.0 sdk-a good wave simulation program. Attention to the environment is compiled and direct VC2003.net x 9.0 sdk
3DTetris5
- 基于dx9.0c的俄罗斯方块游戏,算法是自己想的,代码1500行左右。渲染时3D的 可以前后拖动查看当前场景。-Based the Tetris game dx9.0c, the algorithm is they want, and about 1500 lines of code.
DirextXSamples
- 深入淺出 DIRECTX 程式設計: 解說了數學性的概念和有關 DirectXGraphics 的基礎知識,也特別針對3D效果具體的執行方法做說明。內容以DirectX9為基礎,用基本的遊戲製作思維與邏輯概念,架構出身為遊戲程式設計人員所應具備的程式設計能力。-DIRECTX programming easy to understand: a mathematical explanation of the concepts and the basics of the DirectXGraphic
d3d.doc
- DirectX9 3d游戏程序设计入门 著名的红龙书-DirectX9 game prog design famous red dragon book
d3dx_charanim_code
- d3dx_charanim_code,一个d3d表现人物动画源代码。-d3dx_charanim_code, a d3d performance character animation source code.
Direct3D9MFC[Single-Doc]
- DirectX9 + MFC[单文档结构] 框架-DirectX9+ MFC[single document] framework