资源列表
chapter5
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
delphiX 程序2
- 利用delphix开发的程序,很好,如果您要开发delphiX程序,请-delphix use of the program, a very good, if you want to develop delphiX procedures, please s
粒子系统瀑布
- directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
fl
- DirectX 9.0c 实现的多层纹理混合-多层纹理混合
Tile Dynamic Scrolling Demo
- 2D游戏下,实现如何使用动态滚动游戏背景(showing how to use dynamical scorlling game background.)
AIprogramming
- 此代码为《游戏编程精粹》系列丛书之一的源代码。对大家一定有帮助的。-this code for the "essence of the game programming" series, one of the source code. To everyone must help.
square
- directX 基础 正方型的绘制,很好的directX入门-Cube mapping
hand_detect
- 基于模版匹配的手势数字识别,可以识别1 2 3 4 5 对学OPENCV的人很有用,值得下载。-hello
2
- 陆其名老师的《DIRECTSHOW实务精选》书上的源码,都是可以用的-source code of the ‘the appliance of directshow’written by Luqiming
USBVideo
- 用DirectShow实现摄像头视频获取显示-Implementation using DirectShow video camera access show
847
- 神龙卡 osd sdk linux下驱动-Shenlong card OSD sdk driving under linux
Beginning_D3D_programming
- This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects based on shader programming with the new shader programming languages, such as Microsoft’s High-Level Shader Language (HLSL). Addit