资源列表
DirectXandMMXTechnology
- 介绍directx低阶使用与CPU MMX指令相关支持的技术-Introduction directx low-level instruction using the CPU MMX technology related support
TSPlug
- 天使插件内部源码,强大的后台功能,DX游戏找图找色,文字识别,鼠标键盘,等-Angel plug-in internal source, powerful background, DX game looking for figure color, character recognition, mouse and keyboard, etc..
ShowDIB
- 采用DIRECTSHOW技术进行图像的打开保存-use directshow to open and view save a image
Tut06_Texture
- 幽游白书初稿,用directx9编程的,使用的是.x 文件-YuYu Hakusho the first draft
Render-frame-color-change
- Directx11 tutorial by using C++, which is about changing
Introduction
- Introduction to 3D Game Programming with DirectX 10 学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX 10 - Book Frank D.Luna
Deferred-Shading
- 如题,是d3d9的延迟渲染部分,采用hlsl实现,可以看效果.-As the title, Deferred Shading.
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX book.(10 October 2008).Source code
C++_DirectX_Tutorial
- C++ DirectX Tutorial
FFTOceantest
- 参考国外ocean-simulation的一篇教程,在DX9的DXUT框架下实现了海面波浪模拟。比较简单,请结合Tessendorf的论文一起食用,比较容易理解-Reference to “ocean-simulation” of a tutorial in DX9 the DXUT framework implements FFT-based simulation of the sea. Shader section still needs improvements