资源列表
CPictureCtrlDemo
- 图像读取控件,可以显示任意的图像图像 读取控件,可以显示任意的图像-Image read control, can display any image to read the image control can display any image
directxgame
- 基本介绍了DIRECTX的重要内容,入门人员的好材料-DIRECTX a basic introduction to the important content entry personnel, good material
Beginning.DirectX.9
- DirectX的入门书籍,学习游戏编程书籍,英文原版的-DirectX introductory books, learning game programming books, original
3D-SC3d简单实例对纹理的使用
- 3d简单实例,附详细说明,功能:演示对纹理的使用...,代码结构简单,适合入门-3d simple example, with a detailed descr iption of function: demonstration on the use of texture ..., the code structure is simple, suitable for beginners
randfield
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等 -c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
AlphaToCoverageOGL
- Alpha To Coverage OpenGL-Alpha To Coverage
Beginning.DirectX.9.(2004)_-_Premier_Press
- DirectX programming book
MFC-and-Win32API-and-DirectX--help
- 中文资料,对VC的MSDN、Win32API和DirectX进行了中文翻译,是实现Windows开发的很有用的资料储备-it contains three data.they are all in chinese.including translate products of the VC MSDN、Win32 API and DirectX. it s helpful for windows development.
csharp
- 三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, mov
mesh
- 3D网格绘制正方体案例,运用MESH来实现。-3D grid mapping cube cases, the use of MESH to achieve.
Advanced-Animation-With-DirectX
- ebook game for java programing
ParticleDemo
- 该代码是基于MFC的烟花粒子系统,代码中的地形没有贴图显得不够完善,读者可以在阅读的时候按照自己的喜好添加纹理贴图-The code is a fireworks particle system based on MFC, the code terrain maps it is not perfect, readers can add texture maps according to their own preferences when reading