资源列表
ZumaSource
- 这是祖玛游戏的源代码,去主要是在XNA开发的,代码也写很规范,大家用来学习参考-This is Zuma game' s source code, go mainly in the XNA development, the code is written is standard, we refer to learning
bo_929
- d3d下的用六种颜色来绘制的正方体,是一个非常实用例程-d3d under the six colors to draw the cube, is a very useful routine
GammaControl
- directx8.1 控制调节显示器的Gama-directx8.1 control adjust the display of the Gama
Water_Simulation
- GPU GEMS 水模拟的代码 DirectX 3D 实现 用到了 着色器-GPU GEMS water simulation code uses DirectX 3D shaders to achieve
directdraw_demo
- DirectDraw下旋转图片的Demo和源代码-DirectDraw rotating pictures Demo and source code
FrustumPlane
- DirectX下 Viewing Frustum 的实现。 这里介绍的算法,可以直接从世界、观察以及投影矩阵中计算出Viewing Frustum的六个面。它快速,准确,并且允许我们在相机空间(camera space)、世界空间(world space)或着物体空间(object space)快速确定Frustum planes。 -DIRECT the three planes in the game programming to introduce a small example pr
study-Direct9.0
- 学习d3d必备良品 通过它 你能写出更好的游戏 C++ + DIRECTX你会喜欢的-Learning d3d must yield through it you can write a better game C+++ DIRECTX you will like
dlltestdlla
- windows directx font template dll.
LShowMovie
- directX下面一个播放视频的例子,其中主要的播放类已经封装,可以在其他view里面 dailog 里面简单的调用就能播放。 修改MainFrm.cpp里面的 g_pcView->m_movie.PlayFile("c:\\x.rmvb") 来修改播放路径 visual 6.0 可以编译,directx show类库已经带到工程里面了,不安装微软的directx show也能编译 -DirectX following example of a video, in whic
Directshow
- Directshow开发资料,中文。
terrain
- 基础的地形类,可以在次基础上扩展内容,游戏场景中的地面都可由此贴图而成。-Based on terrain classes can be extended based on the contents of the sub-game scene on the ground can be made this map.
vmr9hao
- 给予VMR9的视频扑捉和采集,VC6无错编译,大家编写远控的视频可以借鉴以下,目前它是最好的了-Capture the video for VMR9 and collection, VC6 compile error-free, we prepared a video remote control can learn the following, now it is the best of the ...........