资源列表
D3DXMATRIX
- PartI.zip
PartI
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm source code part 1
jumping-Ball
- Dirext2D写的一个小程序,模拟一个小球的跳动,初学者可以-Dirext2D write a small program to simulate the beating of a small ball, beginners can take a look
DX-Project-4
- 《DirectX 8 教程》及配套代码 第四章:全屏幕模式和深度缓冲 Introduction (序) Depth Buffers (深度缓冲) Full Screen (全屏幕) Logging (实时记录) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence)
对DirectDraw,DirectSound的封装
- 在Windows 2000 professional,VC6。0下编辑通过。 是我学习DirectDraw和DirectSound时,对它们做的一些封装。用起来方便一些。-in Windows 2000 professional, VC6. 0 through editing. Yes, I learn DirectDraw and DirectSound, they made some Packaging. Together with convenience.
vcanddirecshowmakingheadandcpp
- visual c++ 和Directshow开发视频采集的头文件和类实现文件-VIsualC++anddirectshowcapturehandcpp
vbDIRECTX001
- VB+DIRECTX显示当前系统支持的所有显示模式-VB+directx display all display mode can be surported on current system.
Triangle
- ogre绘制自定义三角形,使用硬件缓冲,和点直接绘制-ogre draw Triangle,using hardwarebuffer ,input position
neicunxielou
- 游戏高手写的,报告游戏中内存泄漏的代码,重载操作符号new delete-game written by experts, the report Memory Leak game code, new heavy-duty operation delete symbols
LockLoad
- directx多媒体方面的SDK程序,加速开发
stop
- 秒表程序,显示表钟 秒表程序,显示表钟
DSound
- 此程序利用DirectSound7实现声音采集并显示其波形,优点是代码很简单,缺点是比较耗CPU,应为每次采集都需要清空Buffer。有需要的看看吧,改进一下应该会比较好用。-DirectSound7 use this procedure to achieve the sound collection and display its waveform, the advantages of the code is very simple, the disadvantage of comparing