资源列表
DirectxForMFC
- 使用MFC架构,嵌入DIRECTX,这是一个MFC的游戏框架,大家只需要直接在game类中写自已的游戏即可-Using the MFC framework, embedded DIRECTX, this is a game of MFC framework, we only need to write directly in the game class can own game
Doom3_master
- Doom3_mast源码完整工程, The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 揹epth fail?method, a functionality commonly known as "Carmack s Reverse".-Doom3_master=========================
VRJ
- 使用VS2003+directx9.0c编写,实现初步示波器功能,可以打开数据文件(txt)格式,具有调整幅度、刻度、触发时间、触发电平等功能。data文件下为数据文件。-Use VS2003+directx9.0c prepared to achieve the initial oscilloscope function, you can open the data file (txt) format, with the adjustment of the amplitude, the sca
TextureSampling_TextureAdressing
- DirectX纹理采样、纹理寻址程序,相信对初学者会有帮助的-DirectX texture sampling, texture addressing procedures, I think it would be helpful for beginners
CEGUI-0.7.1
- CEGUI的最新版本,配合orge非常好用 新版本改了不少bug-CEGUI the latest version, with the orge very easy to use the new version changed a lot of bug
DirectX+10+3D游戏编程入门
- DirectX+10+3D游戏编程入门 这本书的pdf版(pdf for DirectX+10+3D)
Game3D(s)
- vs2010开发出来的DriextX的一个天空盒-vs2010 developed DriextX of a sky box
zyusbcam
- VC6.0usb摄像头捕获 程序简单容易上手-VC6.0usb camera capture program is simple and easy to use
pushsource
- 在SDKpushsource desktop filter的基础之上修改,捕获之后的流,功能:实现屏幕拼接融合功能-On the basis of the above SDKpushsource desktop filter changes, captured after the stream function: to achieve fusion splicing screen
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
pickexample
- 在运动物体上选取面片,有基本的选项,运动的物体不可以控制它的运动-Select the patch on a moving object, with basic options, the movement of objects can not be controled
swordinrock
- 我自己做的游戏,地图滚动和任务行走,视频音频播放-I own the game, the map scrolling and tasks running, video and audio playback