资源列表
vc2
- 这是《学VC、编游戏》的第十个示例在这一章,我们使用了以下知识、技术。1.对象的新属性:生命值、攻击力。2.对象生命值的显示。3.打斗时生命值的改变。4.在场景中添加物品。-This is the "study VC, part game," the 10th examples in this chapter, we use the following knowledge and technology. 1. The new object attributes : the v
dsfiltersrc
- 一个DirectShow写的Source的源的例子。供大家学的例程。-An example of writing DirectShow Source of sources. For everyone to learn the routine.
YUVGray
- 一个典型的directshow变换滤波器,功能为将彩色视频信息转变为黑白-A typical directshow transform filter function will change color to black and white video information
EpParticleSystem
- 基于DIRECT3D 9.0 开发的一个简单的粒子系统。。。。。供学习-Based DIRECT3D 9.0 Development of a simple particle system. . . . . For learning
CapIT_demo
- 。net的捕捉源代码,和amcap功能类似,需要。net支持,后面还有应用程序上传
lamp-house
- 学习DIRECTX时改写的关于点光源的东西 原理很简单,但是值得参考!-DIRECTX when learning to rewrite on the principle of point light source is very simple thing, but it is also useful!
KeyboardIn
- 是用DirctextX编程中经常用到的关于键盘操作的类,它封装了关于键盘操作的信息,并设置有缓冲区,用于保存键盘事件.-DirctextX programming is often used in the operation of the keyboard category, Packaging it on the keyboard operation of the information and to set up a buffer zone to preserve the keyboard
NewFilter
- vc6.0 directshow新建空Filter工程 全过程详细说明-New Air Filter vc6.0 directshow detailed descr iption of the whole process works
RefreshRate
- directx8.1下的directdraw编程,获取计算机总的显卡数,及各种信息-directx8.1 under directdraw programming, access to the computer the total number of graphics cards, and a variety of information
DirectX8_app
- 用DirectX8实现的三角形旋转变换的效果-Triangle with DirectX8 achieve the effect of rotation transformation
ProgressiveMesh
- DX 编程 简单的模型 和模型简单的运动-directx programming
tutorialDS1
- own Video Playback using directshow in .Net