资源列表
CompleteDirect3d
- 完全剖析direct3d,包括DirectDraw, Direct3D的.
Book-Part-II-Code
- DirectX9.0 3D游戏开发编程基础 代码二,里面有一些变动,实现了游泳池-DirectX9.0 3D game development programming code base, there are some changes in swimming pool
FBXViewerSource1.1
- This is a project for viewing FBX files through directx 9c.
AddressModes
- DX9.0绘制的几张图片,其中用到了dx的纹理地址映射-texture
Joystick
- 利用directinput 进行手柄的编程 为directx sdk里的例程 -joystick programming using directinput functions. It is the example in the directx SDK.
Terrain
- Directx 9 创建地形Terrain,视角移动!-Directx 9 to create a terrain the Terrain perspective mobile!
rigid_Animation
- 一个用DirectX9写的刚性体动画,望大家参考。-Using DirectX9 written a rigid body animation, hope your reference.
first-person-shooter
- 基于DirectX的第一人称射击游戏制作,纯手工打造的小游戏-Produced based on DirectX, first person shooter
mssdk
- directshow source file
Cube
- 运用direct3d对网格进行绘制,最后绘成一只老虎的形状-Use Direct3D to draw on the grid, the final shape of a tiger are ready
AntiAlisa
- DirectX 开发 AntiAlisa 反锯齿设置 带游戏绕开消息机制的简单框架 注释全 是学习DirectX的必备.-DirectX game development AntiAlisa antialiasing setting to bypass the message mechanism with a simple framework to learn DirectX, all comments must.
Dxgraphic
- 基于DX的场景编辑体素化分割算法,通过体素化和细化后,将场景序列化-Based on the DX scenario editing voxel segmentation algorithm