资源列表
FilterMpeg2VD
- 陆其名《directshow开发指南》中FilterMpeg2VD源码-Miss the name " directshow Development Guide" FilterMpeg2VD Source
GraphBuilding
- 陆其名《directshow开发指南》中graphbuilder源码-Miss the name " directshow Development Guide" graphbuilder Source
SimplePlayer
- 陆其名《directshow开发指南》中简单播放器的源码。-Miss the name " directshow Development Guide" in a simple player source.
3DMAP
- 制做一個3D地圖,要安裝directx 9.0-3D maps, use directx 9
DDEX4
- wince 下的DirectDraw例子-DirectDraw examples under wince
100414
- vc6.0 控制摄像头源代码,采用directxshow 效率很高,参考了很多的资料才搞明白,和大家共享,希望对大家有帮助-vc6.0 camera source code control, efficient use of directxshow reference to a lot of information in order to thoroughly understand and share, we want to help
HLSL
- 本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
17-modelanimation2
- 模型帧动画的查看系统,实现了关键帧动画的载入-Model frame animation view system, to achieve a key frame animation to load
Tween(HLSL)
- 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
DirectShow_source_code
- DirectShow實務精選 原始碼-source code of DirectShow Case
DirextXSamples
- 深入淺出 DIRECTX 程式設計: 解說了數學性的概念和有關 DirectXGraphics 的基礎知識,也特別針對3D效果具體的執行方法做說明。內容以DirectX9為基礎,用基本的遊戲製作思維與邏輯概念,架構出身為遊戲程式設計人員所應具備的程式設計能力。-DIRECTX programming easy to understand: a mathematical explanation of the concepts and the basics of the DirectXGraphic
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.