资源列表
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
DXUT
- DXUT的使用教程,着重介绍在DIRECT中如何使用DXUT使代码更为简便-DXUT the use of tutorials, focusing on how to use the DIRECT DXUT make the code easier to
x
- 可以从3DMAX导出X文件的插件,里面有教程文档-X files can be exported from the 3DMAX plug, there are tutorial documents
10_UseSkinMeshClass
- Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation
Advanced
- Advanced Visual Basic
GameEngine
- 用Direct3D编写的一个游戏三维图形引擎,可供初级学者参考-Written in a game with Direct3D 3D graphics engine, available for junior scholars refer to
SkinMesh(RTS_view)
- 实现蒙皮动画,类似即时战略游戏视角,可控制角色的行走-Achieve skeletal animation, similar to the real-time strategy game perspective, the role of the walk can be controlled
02_Raining
- 用c++和direct3d实现的下雨效果-no
02_ComplexSample
- 用c++和direct3d实现的粒子系统效果-no
01_SprayParticles
- 用mfc和direct3d粒子系统实现的效果-no
MFC-and-Win32API-and-DirectX--help
- 中文资料,对VC的MSDN、Win32API和DirectX进行了中文翻译,是实现Windows开发的很有用的资料储备-it contains three data.they are all in chinese.including translate products of the VC MSDN、Win32 API and DirectX. it s helpful for windows development.
MyDirectX3D(triangle)
- Direct3D 旋转的三角形,带有详细的注释,3D学习的不错的例子。(VC开发)-Direct3D rotating triangle, with detailed notes, 3D learning a good example. (VC development)